DLC visual issues

The Jin Dynasty is using the wrong pattern in game (Chinese). The picture above shows what their pattern actually should be.

I feel like The Great Wall Bastion should be flipped. Sure the circular bit is more visually interesting, but the entrance is on the wrong side.

Walls feature white-connection points rather than the same colour bricks of Jin walls.

There are some visual issues with the new Yellow River biome. This is what happens when there is a lake lower in the map, especially when you zoom in. I think this had to do with tech they hard programmed into the materials for the new water, which helped it mask the shallowness of these lakes. The problem seems to be that whatever this solution was, it did not take into account waters of different colours like yellow.

We have grazing stationary horses. Let’s finally put them in the stables.

ZXL is noted to have access to Battle Hardened in the Tech tree? I haven’t checked others so I assume there are other mistakes like this.

Also, this isn’t a visual issue but the Iron Pagoda’s hitting sounds are lacking umpf. They’re very quiet.

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I’d also like to report that Bed Crossbow’s movement animation ends in a different position than the idle one, causing it to “snap” into idle after reaching its destination.

Looks like the most recent patch messed up grasslands.

Looks like Man-at-arms using European swords has been fixed

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