Do NOT Nerf Cavalry vs Pikes and Crossbows

I want to address the mechanics of the game, the historical accuracy, and these two meeting under the current in-game meta.

Cavalry has set off to get nerfed vs pikes and x-bows in an upcoming update. I don’t think this is necessary. At the moment, mass pikes already deal pretty good with cavalry, and they’re a backup to top players. The current meta employs pikes and/or archers, not cavalry. If this move is presented, cavalry will just become obsolete.

Historical/real life accuracy: These are mounted KNIGHTS wearing full plate and/or lamellar armor. As proven in Tod’s Workshop video (ARROWS vs ARMOUR - Medieval Myth Busting - YouTube @ 13:45) arrows don’t penetrate plate armor whatsoever. Arrows only become deadly when they hit openings in the armor, and therefore, it makes sense in-game that archers do little damage to armored opponents.

Now, while crossbows DO puncture armor, it’s not enough to take someone out of the battle. And currently, in-game, crossbows are already melting knights.

It takes a significant greater amount of time and resources to train knights than pikes and crossbows, which is historically accurate, yet being armored on a horse SHOULD allow the individual to shred through a handful of opponents before being brought down considering the investment.

If we’re talking pike formations is one thing. But a solo pikeman should never beat an armored knights.

Imagine being solo, one’s self, against a lancer charging at you:

Heat Exhaustion: Can heat kill you in medieval armour? (We find out, it wasn't nice!) - YouTube @ 6:09.

In most scenarios the individual on foot is at a gargantuan disadvantage, not to include the psychological effect of the opponent being on a 6 foot animal fully armored and you’re holding a stick with a pointy end.

In formation, yes, pikes work. Individually, horseMAN (singular) wins.

Perhaps pikes should get a buff when en-masse against cavalry, something such as if there’s 4 or 6 pikes, near each other, SIDE BY SIDE, there’s a multiplier activated against cavalry.

But not individually. Please consider this.

The reason I’m bringing this up is because I actually tend to play the game as historically accurate as possible, and I do employ pike and bow/arquebus (hand cannon) tactics, and in the current meta I tend to set up a few bombards to the enemies laying in square formations, and as soon as they hit C on their keyboard to spread out, I send my cav in to cut through. This works (and is historically accurate) in the current meta, but it’ll become obsolete if a simple pike 1-shots a knight. PLEASE consider this.

PS: I would perhaps be more inclined to have a Halberdier available at castle or imperial age, that can actually solo 1v1 a knight hence Halberdiers had special polearms that didn’t just aim at the horse to stay away, rather attempted to dismount the horse rider.

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We should just wait and see what tweaks come with the new patch, giving players more options against knight spammers is a good thing.
And if they become useless next patch, the balance patch after that will address them again :slight_smile:

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Mangonnels is the problem of piks arbalest. Not knigts. One mangonnel shot will allow a group of knigts to destroy easely piks.

Nerf Mangonnels vs every unit except archers/arbalest

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they should to nerf springald

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BBC dont do area damage. But it seems a lot of people don’t realise ir

u read wrong.
it’s pikes get buffed, not cav get nerfed

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@RodLimitless u often bring out great points and thorough explanations. In your op here i see a game” it could go historically balanced and realistic fighting in meta and mechs, or like sc2 could be completely unrealistic and just smash and grab… maybe even alittle total war” style. So realistic or game? :man_shrugging: In the end as much as i want a realistic accurate game… id get more pissed and angry at the mechanics of it and would play more: “ a game that’s entertaining and more game”ish

“Ps i do agree i wouldnt start nerfing these things either… but what i took from your op, i wrote above here…