Do you agree to have a web-based AI for multiplayer matchups?

Hassle for version mismatch and game balance (few players) will be lessen with this suggestion. Rather than a local AI (like for single player) this web-based AI will be able to test the performance and issues significantly such as lags, desyncs, and crashes.

Can you please elaborate?
I am not sure i understand what you are trying to say.

@TheBritish said:
Can you please elaborate?
I am not sure i understand what you are trying to say.

I think he’s trying to say that a cloud-based AI (for MP matches) instead of a client-based one would be able to better log issues related to performance, desyncs, etc, and automatically send logs to the devs.

Whether this is plausible or not, I have no idea. Never worked with AI.

Ah, yeah that makes more sense. That should be plausible with dedicated servers instead of p2p.