Do you get this issue when modding strings?

Hello guys. I’m making a mod, and this happens in the campaigns when I create the key-value-modded-strings-utf8.txt

Only happens with relics. All other variables seem to work…

This happens even with a mod that only contains the game’s copy-pasted and renamed key-value-strings-utf8.txt
Does this also happen to you? I wan’t to know if is an problem on my part.

Easiest way to check is Barbarossa 1. There’s a relics captured counter from the start.

Many thanks!

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