Thank you. My title was provocative in order to gather attention
Rather than principalities, I aimed at dividing Teutonic lands on a cultural basis. While some of the obtained civilisations match historical principalities, most don’t - and it is fortunate as there were countless Teutonic principalities within the empire!
Yes I know that mod, they did a pretty impressive job despite some weird choice like “Helvetian Celts” (come on guys, we’re no more in Julius Caesar times - it reminds me AoE II Celts’ unique unit Woad Raider, literally a time traveller).
I’ll take a look at the mod again, it may inspire me for further suggestions.
That is precisely why I prefer the devs to make a few precise civilisations instead of umbrella ones, and let gaps that could eventually be filled by add-ons or mods.
That said, regarding actual AoE IV scope level, spliting Teutons between Low Germans or Northern Teutons and High Germans or Southern Teutons would be more appropriated.
I don’t disagree with you but my complain is not only a matter of historical realism, it’s also about the fact that the game is deprivating itself in terms of gameplay and visuals by making umbrella civs.
Regarding China, there was a powerfully centralized Chinese state strongly linked with the Han culture (despite the elite being often foreign), as such it can be included as a civ IMO. This won’t exclude peripheral areas such as Yunnan, Tungusic cultures, etc. Just like adding the French should not exclude principalities which were parts of the French crown but still held much independance, like Burgundians or Normans.