My focus here is Dravidian Battle Elephants, not Siege Elephants.
Burmese, Berbers, Goths, Gurjaras, Incas and Dravidians are the only civs (if I’m not wrong) that have at least one unit-line affected by both of their UTs.
- Burmese Battle Elephants affected by both UTs - good
, actually an Elephant civ.
- Berber Camel units affected by both UTs - good
, Camel-based civ.
- Huskarls created at Barracks faster -
, infantry civ.
- Gurjara Camels (and Ele Archers) are cheaper and get extra armor -
Camel civ and Ele Archers are affected by its Team Bonus as well.
- Inca Slingers have no minimum range and gain extra attack, melee and pierce armor
, Slinger is one of Incas’ Unique Units.
- Dravidian Battle Elephants self-heal and ignore melee armor -
(useless), not very Elephant-civ in the first place (thanks to missing critical techs). The worst Battle Elephant in the game.
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Of these Huskarls don’t get the last infantry armor, Gurjara Camels - no last attack upgrade, while Burmese Battle Elephants, Berber Camels and Inca Slingers are FU.
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Dravidian Battle Elephants miss 4 things - Husbandry, Bloodlines, last cavalry armor and Elite upgrade. If I have to talk about Drav Siege Eles, then they miss the first three things, same as their Battle Elephant counter part.
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Burmese, Berbers, Goths, Gurjaras and Incas get Crop Rotation, but Dravidians don’t. Crop Rotation shouldn’t be point of comparison in this talk, but Elephant units are food-intensive, right?
Dravidians are designed to be a slow stable’less civ, but why have two Unique Techs wasted on their already useless Battle Elephants? The two UTs and those holes in tech tree/missing techs don’t make them playable anyway.
I don’t want to talk about Urumis and Wootzsteel here. But, man Dravidian Battle Elephants are not all appealing, despite being affected by two unique units.
Just remove Medical Corps and introduce a new UT, or give their Battle Elephants some of those they miss.