Easy fix the abbasid fertile Crescent and FreshFood buff

Heard the fresh food idea on beasty stream.

Make it so once you research fresh food and likewise fertile crescent the HP of all units/builds effects by the respective buffs are reduced by the portions of the savings.

So a 32 food vil hp before textiles would go down from 50 HP to 32 HP. Likewise 32?wood house HP would go down from 750 HP to ~487 HP. TCs, farms, etc etc.

So the defensive boom would continue to existence but the new reasonable counterplay would be to target the wet noodle eco units/builds.

Camel archers will continue to be a problem behind such a strong chap eco but unsustainable if that eco gets devastated.

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