Today I noticed a bug with the end-of-game eco count graph: pilgrims killed make the graph go down, but pilgrims spawned do not make it go up. This results in the graph showing an incorrect count, lower than the actual number of eco units the templar player has.
I confirmed this by noting inconsistency between the in-game eco unit count and the post-game graph at specific timestamps, and also the fact that the villager count graph showed a higher number than the eco count graph at the same timestamp. Can identify replay if needed.
I’m curious, why does the game’s code not use the same variable for the in-game and post-game eco counts?