Editor function 'Set Player Visibility' totally broken

:arrow_forward: GAME INFORMATION

  • BUILD #: 40874.0
  • PLATFORM: Steam
  • OS: Windows 10

:arrow_forward: ISSUE EXPERIENCED

Mostly in campaigns you cannot see any allied view within their LOS. Unless your unit/building has explored the specific ally units/buildings within LOS therefore you can see them, otherwise you can only see the ground textures that your ally explored. As well as the allied explored areas are still black in the minimap, unless your own LOS had explored the area as well…

:arrow_forward: FREQUENCY OF ISSUE

It happens when you disable player’s tech ‘Cartography’ in options in the scenario editor and later you need ‘Set Player Visibility’ to see ally’s LOS. I am not sure the conditions which could make it happened. If A and player do not have ‘Cartography’(both disabled in editor options), after ‘Set Player Visibility’ triggered(Set A’s LOS visible to Player and Player’s LOS visible to A as well), the ‘Cartography’ function totally broken.
However, it only runs perfectly when ‘Cartography’ of A dose not be banned in disable techs and later Set Player’s visibility to A. Simply, it works if A can see everything that Player has initially when using this function.
If A also has changed his diplomacy with B or C at the same time or later triggered (B&C are enemies of Player), this issue occurs again.

:arrow_forward: REPRODUCTION STEPS

:arrow_forward: GAME FILES

:arrow_forward: IMAGE & ATTACHMENTS

Cumans(Kotyan) campaign 5th mission is a good example of what I had experienced. The Cumans (Cyan) cannot see player’s LOS, therefore after the function I can only see nothing before exploration. And Hungarian(Blue) can provide his allied LOS to Player just like what I can see after typing ‘Marco’ to cheat.
As well as the Gajad Mada(Malay) 5th mission as well, I can see the Ally’s base initially.

This issue?

Similar to it, but not totally right. It seems this issue was fixed since the latest update.