Editor QoL - setting a Trigger/Effect for each Player?

Just a short question:

Is there some sort of tasks to make a Trigger work for each Player?
For example: I changed the production time of a Unit, but i had to select a player in the Effects Menu.

If i want this changed for each Player, do i really have to copy the Trigger and change that line each time? Because with what i have in mind, this will become a few thousands Triggers which are just duplicates if i have to make everything individually for each Player.

Btw: i tried using Gaia for “sending player” in the hopes it would do what i want it to do,
but it doesnt seem to have an effect sadly.

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