Effective LAG REDUCTION suggestion with thanks

Currently there are 3 steps of checkpoints

  1. Anti tampering of game files
  2. Command authenticity check
  3. Anti injection process guard

No. 1 and no 3 are clinet based and does not really mess with the performance. But No. 2 command check actually delays the input quiet massively since it’s an RTS data packet and every command is to be checked. With no.1 and no 3 safety measures working command checking is actually an overkill that frustrates the performance.

So, in my humble opinion, the checking can be halted, it will render a smoother experience.

Thank you

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Might actually work. Looking forward to it