Currently there are 3 steps of checkpoints
- Anti tampering of game files
- Command authenticity check
- Anti injection process guard
No. 1 and no 3 are clinet based and does not really mess with the performance. But No. 2 command check actually delays the input quiet massively since it’s an RTS data packet and every command is to be checked. With no.1 and no 3 safety measures working command checking is actually an overkill that frustrates the performance.
So, in my humble opinion, the checking can be halted, it will render a smoother experience.
Thank you