Elephants are too pop efficient

Halbediers cannot counter elephants if the population of both team sides is maxed out.
Halbediers can only counter elephants if htey greatlty outnumber them Therefor make
War elephants = 3 pop
Battle elephants = 2 pop

This would balance the game. And make land battles more playable

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War Elephants need castles, take 25 seconds to train, halbs are trained from barracks which means they can be replaced almost 3x faster than elephants with forward placement

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With that logic you end up with AOE3 with very small armies as cavalry artillery… take up a lot of space.

Your base supposition is if the opposing side is maxed out. How about you don’t let them reach that ? If a civ relies a lot on power units, keep pressuring it.

And yes you’ll lose much more halbs than the other side loses elephants but in the end what matters are the expanded resources.

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Elephants also are countered very well by monks, and most civs that have elephants do not have heresy. IIRC only the Malays have it and they have the weakest and cheapest battle elephant.

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No. Elephant population count should not change. Remain as 1.

Elephants are mostly seen in team games and closed maps. They pretty awful in open maps. Almost never seen in 1v1 ranked games.

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Hard disagree.

War elephants are one thing, but halbs devastate battle elephants already. Its a near fight, but the trash unit DOES beat a premium heavy cav unit in even numbers.

What next? Make knights lose to even numbers of halbs ??

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Hard disagree here, too.

AoE2 = 1 pop for everything for decades = Good.

Let’s reserve multi pop slots for the failed AoE3/AoE4 experiments

That said, the game is balanced for 200 pop. Pretty low #, imo, so yeah, both players are going to easily hit max pop more often than not, where deleting a bunch of villys will be the path to more military. I’d prefer the game get re-balanced for 300 or 400 max pop as the solution since hardware/tech is better now than the year 2000 and both players hitting max pop in the same game will be less frequent (and, so, your scenario will be, as well), but that will never happen

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Stop playing your weird game mode where you let everyone boom untouched for 50 minutes!

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The only exception taking more than 1 in the AOE2 engine is… the cruiser in SWGB, that has a massive long-ranged AOE blast while being a flying unit so ignoring terrain and only being vulnerable to a select few anti-air units, and considering its range and damage only rushing it with fighters will have an effect. It takes up 2 pop spaces. It makes a mangonel look like a pea shooter, it’s not in the same league as a war elephant.

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People still haven’t realized that all WorkPower does it making troll threads all day and react to them in a serious manner?

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the thing that waranted the multiple pop slots per unit in aoe3 was to make up for a) infinite resources basically, and b) aoe3 has a lot of extremely powerful units that are only balanced by being limited in how many can be made

aoe2 did so instead with resources being ultimately limited (trade in aoe2 can be attacked and cut off unlike safely in base aoe3 plantations and mills)

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They could have balanced the game around having more cheaper and weaker units (just look at Cossacks, infinite resources and you command thousands at once), but I guess they prefered a reduced unit count as to not be too heavy on CPUs. 3D animations with ragdoll physics probably were taxing at the time (still mostly single cores, and the rare high-end 2 cores were mostly to put all other processes away from the game, it wasn’t parallel CPU work yet).

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Uhm OP… do you happen to play Deathmatch Michi with Castle Age start and Treaty? And do you don’t like Onagers?

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No it wouldn’t. Elephants cost 3x the resources, elite upgrade cost is insanely high. If your opponent made 50+ elite battle elephants and you’re unable to spam halbs out of 20 barracks to clear them out, it means you played poorly. This doesn’t mean elephants should get more pop space. Elephants are barely usable in standard rm 1v1. They’re a deathmatch and closed map tg niche unit.

Oh when I posited that idea yall called me a troublemaker…

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Haha I just have a strong suspecion that OP is a ban evader.

the devs need to see this. How did this go unnoticed by the developers!? The game is totally unbalanced at this state. Ships outranging land unit, elephants only costing 1 pop where there;’s no counter to them. THis is MadNeSS!!

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It’s not that the developers didn’t notice, it’s just that you are a noob

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They don’t seem to be responding to any posts. They just preach, and that’s it.

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even now, trying to pull 500 pop limit brings the cpu to its knees with just one player

in aoe2 at least you get to 8 players at 500 pop on largest map before performance collapses

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