Just want to discuss here some suggestion to improve the end-game statistics.
The ressource count doesn’t provide really any valuable information, except that if the player is banking a lot of money or if he is spending them. We can get the information about how many ressources with have gathered at the end in the economy tab, so i think these graph can be deleted, and some more valuable can be added.
We really need an income graph instead, because some civ can get more Food/min, even with a lower villager count. Also it is really valuable to test how a strategy is effective or not in reality, the effect of researching economic upgrades, etc…We can see it in the replay (but no graph). For me it’s really a must have.
-Military count isn’t bad, but maybe military value would be better (may be harder to implement i recognize), just a nice feature, but not top priority.
Military tab : it would be nice to have villager/traders killed or lost, to make the difference between casualties due to harassment or to army fights.
Society, maybe add a trader high