EQ cards should work depending on the amount of the allies per game, for example if there’s a EQ card for wood it should work like this:
2v2 15% up
3v3 10% up
4v4 8% up
The way they are right now is hard to have EQ cards on your deck since they are so bad and is supposed to be a team game
Also, ALL BAD CARDS SHOULD BE EQ since nobody choose them since they are not good for the game like:
-Surgeons & Master surgeons: replaced by (3 surgeons and a medical tent) delete 4 surgeons card (I have NEVER someone use this card) keep the high speed 50% up health ability
-Assassins & Agents: also reduce their cost to 100 gold, limit their production to 20 units but NO population cost (I have NEVER someone use this card)
-Aerostatic Balloon: I have NEVER someone use this card, maybe also Advanced Aerostatic Balloon
- All spies (units) cards (muhbirs)
- Popular native wisdom
- Inquisitors cards
-maybe also: distributivism, colbertism and capitalism
-Theatres card and send a bar (theatre) or improvee gold gather up to 1 p/s - 7 cows card
- al pets (jaguars, monitors, dogs, Rhinos etc.just delete the EQ card and keep the one with higher units (put some 1 or 2 the units at least)
What do you think guys? and what other cards should be added here?
We don’t need more cards! just better ones! there are a lot nobody uses them, even with the changes I propose I don’t think nobody will use them anyway
thanks for reading and answer my post