Every update makes the game more complicated and less accessible for new players, because of unique names and units

Who says you have to learn and be able to play all 22 civs? If you go on the ladder most people are just playing the easy/OP civs. I only wish people attempted to learn all 22 civs! A new player can just learn one civ and he doesnt have to know much else. With the exception of a few civs like Aztec and Ethiopia it is fairly easy to guess what type of unit you are facing is in order to counter it. And again, a lot of people just spam muskets and don’t care what units they are facing.

Exactly, it is not necessary to play and learn all 22 civs…playing with one and then varying the civ from time to time is fine…I have civs that I have not even touched, for example, Malta (and Hausa, but I played Hausa in the historical battle of Usman Dan Fodio)…

Yo he aprendido a jugar italianos, haude un poco suecos y intento aprender algo a los mexicanos y aztecas, no se cuales de esas estan rotas o no xd (y los alemanes por ahi también los uso) las africanas sobre todo etiopia quize usarlas pero se me hicieron algo complicadas debido al tempo xd

Los mexicanos y los suecos estaban OP en su momento,los italianos y las africanas más o menos y los aztecas están abajo del todo xd…

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Diverse and beautiful units, multiple ways to win are the reasons I love 3. Other aoe only increase the speed of shortcut keys and right-clicking, without brainstorming.

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I get it. I like it too but it comes at a price.

si aunque yo las empeze a jugar cuando ya no lo eran XD

I’m agree.

I’ve played age 3 DE, age 2 and actually palying ageIV.

Age3 is the best of all. The games where you need more skills, apm, strategies, knowledge, decision make and brain fast of all the age’ saga.

But the problem is that it is too hard and need to much time to learn how to play.

When i’m speaking about age3 whit age4 players the answer is always the same.

Age3 is a great game, #### ###### ### well, it keep to much time to learn and make pratcise to be good in age3.

An italian player who works a lot for the italian’s age community said to me something that let me thinking about.

I played few age3 becouse you need to go to University to learn it.

Age2 and expecially age4 (called the age for noob) are simplier to play.

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For someone that had a lot of trouble translating my skills from AoE2 and AoE4 to AoE3. I would say that it isn’t necessarily because there are more unique names and/or units that makes the game more difficult to learn. You won’t know every counter to every strategy from the get go. New players won’t be playing optimal counters etc.

But that isn’t necessarily needed, you should more often than not, work your own macro and micro first. Just doing the build order good > having the perfect counter.

Now to what was the most difficult. It is the overall mechanics of AoE3 and the card system. You underestimate some of the cards and go for less optimal builds, it takes time to get the cards into your playstyle coming from other RTS games and beginning fresh on AoE3.

It feels very different going for a rush, fast age up or boom strategy. Also how you handle villagers + explorer in the early game. I believe most of the new players will start off losing quite a lot, because it is fundamentally different from the get go compared to most RTS games.

AoE 1, 2 & 4, do have build orders to master and the like, but it involves fewer parts in the immediate early game.

But if you get above that hurdle and learn a civ or two properly. You’ll be able to learn more about all the different units and get into those variations. But it requires a lot more patience and understanding why you don’t play as well as others. Though I believe plenty of newcomers drop the game before that.

This is where say AoE4 has the advantage, it is quite easy to learn a decent build order and get swinging with rushing and/or booming etc.

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Yo tengo pensado una solución algo simple, que no haga que todas las civs de aoe 3 se vuelvan iguales y aburridas, sera una idea estupida pero hasta ahora es lo unico que se me ocurrio xd

Creae un modo de juego llamado “Guerra Arcaicas” En este modo de juego no existe la metropolis y solo podras jugar con unidades arcaicas (piqueros, ballesteros, guerreros con shotel etc) y las unidades de polvora solo podran llegar a nivel veterano, los guerrilleros y dragones no estaran disponibles, las mejoras militares y economicas unicas de la metropoli podran ser investigadas en edificios economicos y militares respectivamente

Por ejemplo la carta de caballeros sera investigada en los arsenales de España y solo disponible para ellos y las mejoras de pernos de acero estaran solo disponible en los arsenales de malta y italia y asi pero es una idea general que nombre ahora.

Absolutely!

Whilst I get that it does dilute the basic ‘X Unit beats Z Unit’ system when its more unique and nuanced, this can be overcome with more straightforward and promoinent unit labelling, or icons/symbols that flash up upon hovering the cursor over a unit.

Personally it makes me feel that there’s a lot of longetivity to the game when all the civs have their own quirks and unique features.

I guess as a new player there’s a lot to take in, though maybe some Euro civ-based tutorials which slowly introduce more exotic units that may not always fit through the obvious shapes would help?

Claro yo también y es un super F…xd

No suena mal,sería como jugar guerras imperiales pero solo llegando hasta fortalezas…

I just wanted to say thank you. I feel exactly the same. I play Age of Empires since i am 7 years old (started with Aoe1) and mostly I played Aoe3 (1000 hours or rather 2000) and I played among the top 1% i would say. I played Vanilla (8 Civs) and tried out Asian Dynasties (+3 civs) which was ok, and I never got into War Chiefs (another +3 CIVS) because it was too much too learn already for high level.
Then I didnt play for like 3 years and got into Aoe4, which is great. 8 Civs, VERY similar units, similar technoligies, no cards (which i pity a bit, becuase it was nice in Aoe3, but less to learn, so its nice).

Then Aoe3 DE came out and my old friend and me were really hyped, but man… 18 CIVS?? everything renamed?? 1000 new cards?? 50 different natives? 50 new maps? And what the fuck did these British Longbows of my enemy turn into? And wtf is these archers countering my cannons?

I was ready to spent another few 1000 hours into that game, but man. I am so dissapointed. More is not always better! Here it is so much worse. At least if you want to play ranked. Casual or solo player might be ok.
Anyway, I am heading back to Aoe4. I feel sad for Aoe3 :frowning:

I don’t think it’s very unbalanced, neither is perfect balance. Sometimes fair because AoE3 is lot of contents and you need learn lot.

Idk why you’re complaining about this. Arrow Knights are from are from the warchiefs so you definitely would have encountered them if you were top 1% in TAD.

You sure are going to be disappointed if they ever make AoE4 fun.

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I could hardly imagine one can get to “top 1%” in the game but do not even have TWC expansion or encountered any TWC civ (which comes even earlier than TAD).

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I think they are talking about Longbows countering cannons, which they kinda have been doing since TAD times but now its more accessible then ever.

Though longbows is one of those units that is basically unchanged

But it’s far from “countering”…longbows do not even outrange falconets and the damage is minimal. It requires a lot of micro.
It’s like saying longbows “counter” onagers (which people would also make use of sometimes) and castles in aoe2.

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not really its one of the things you really dont want to micro but just let it rip

You dont even care about it not outranging on mass you just get a group of longbows and click on falc. With yeomen they have the same range so they can just fire away. you lose a few but its always cost effective

the weakness of longbows is their weird animation cancel, so they perform very well against units that dont die quickly to mass volley and they have to retarget, like cannons

I wonder if people would do this intentionally or just for emergency when there is no better artillery counter. It still wastes a lot of firepower which could better be used on more “valuable” targets. At the same time your other units might be ripped.
If it works, it means you outnumber your opponent with many longbows. With that many number and resource advantage I could even “counter” cannons using musketeers in melee.

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