Fan Design of a Potential New Italian civ

Sorry for the delay between the last post and this one, but it takes time to think of these things, and I have few of it.

Those of course are all raw ideas, so are subjected to change.

But I listen to the general feedback, and I make their roster more based on the renaissance, with only 1 moder standard unit which is upgraded in age 4 from a renaissance unit. All other more modern units are either shipped or have need some sort of special upgrade.

AoE3 Italian Civilization Military Units

BARRACKS

II Age:
Crossbowman - Guard and Imperial upgrades unit. The guard upgrade can be researched an age earlier with a HC shipment. It also have a special tech at the church that replace the wood cost with a gold cost, but gives more a ranged multiplier against cav.
Pikeman - upgradable to veteran. Can get the guard upgrade too from an HC shipment.
Schiopettiere - unique musketeer, cheaper and with more speed and RoF, than the standard musketeer, but with worse stats overall, especially cavalry resistance and melee bonus. It’s upgraded into bersagliere. The unit model, should be like the carolean (not the stats), that when in melee, it draws a schiavona sword.

III Age:
Halbardier - standard guard upgrade.

IV Age:
Bersagliere - Guard and imp upgrade of the schiopettiere. It gains more melee and ranged attack, but it still have a low multiplier vs cav.

STABLES

II Age:
Mounted Crossbowman - Unique dragoon-like unit (ranged heavy cav). It have a slower RoF than a dragoon, but it have a good melee damage. If it’s put in “stand ground”, it trigger an animation where the crossbowman dismount, and fight on foot, until a command move. In this position, it’s RoF and range resistance greatly increase. Limited to the veteran upgrade, but an age up unlock the guard and imp upgrade.

III Age:
Condottieri - A tanky cavalry which is heavy on gold, armed with an hammer. Have a melee resistance and have a bonus damage in melee against other heavy cav. An HC shipment can unlock them in the second age.

FOUNDRY

III Age:
Petards - Standard
Falconets - Standard
Culverins - Standard

IV Age:
Mortars - Standard
Horse Artillery - Standard

FACTORY

IV Age:
Heavy Cannon - Standard

DOCK

II Age:
Galley instead of the caravel.
III Age:
Galeass instead of galleon - a stronger version of the galeon, but it takes more to be trained.

Other units that can be trained/shipped:
Swiss guard (swiss pikeman) - Trainable at the church and saloon after a tech.
Alpini (skirmishers) - Can be shipped from HC in age 4. They are skirmishers with a small resistance against artillery when put in stand ground.
Stradiot - The standard mercenary. Can be unlocked after an age up and trained at the stable for food and gold.
Hussar - Can be unlocked with an age up and shipped from HC.
Carabin Cavalry - A church upgrade transform all mounted crossbowmen into carabin cavalry.
Elmeti - with a HC shipment they can be trained at the stable.
Fusilier, jagers and Mamelukes are other mercenaries than can be shipped, with some kind of bonus, from the HC.

The DLC should also introduce a new mercenary, not unique to the Italians, but available to them, the Man at Arms a heavy infantry unit armed with a pavise and a hammer. It based on the maceman.

For the other civs, they should also get access to to a new mercenary, the Genoese Crossbowman, a xbow with more range resistance.

Tell me what do you think of it.

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