I’ve been working on a fan-made DLC concept for Age of Mythology: Retold.
This is a conceptual M1 overview — not a mod and not an official submission — focused on identity, tone, and thematic direction, rather than gameplay mechanics or balance.
The idea explores an original civilization known as the Abyssal Pantheon, built around three primordial deities — Nyx, Erebus, and Tartarus — and designed to fit within AOM Retold’s mythological universe and overall artistic language.
The goal here is simply to share a creative concept and artistic vision, not to suggest or imply any form of development or implementation.
I’d love feedback on the overall direction and presentation.
The intent here isn’t to expand Greek mythology again, but to explore a primordial layer that predates the Olympian framework, rather than another Greek-style civilization.
You are not the only one for sure. Many people would have preferred the Romans, me included. One of my friends refused to buy AoMR because they didn’t remove the Atlanteans.
Ngl as much as i’m not a fan of the Atlanteans civ, I would have been against removing them at this point; they’ve been in the game literally decades, and removing effectively a quarter of the game wouldn’t have been a great look IMO.
Then replace them with a new civ. A REAL civ. A lot of their content could be moved to the Greek civ which is where they realistically belong, and others could be reused for other new civs (like the Inca-inspired architecture and the llama caravan).
Seems cool but kinda another extension of greek mythology and we already have 2 civs on that. You could explore it as 4th god options. Nyx specially seems to have a gathering as the 4th god for atty.
The Aztec announcement actually goes exactly in the direction many players have been asking for: a strong, clearly historical civilization with its own identity and mythological depth.
That kind of DLC absolutely makes sense for Age of Mythology.
I also don’t think anything should be removed to make room for new content — that would mean disregarding months or years of developers’ work, and Retold has clearly shown a commitment to preserving and building upon what already exists.
That’s fair — Greeks and Atlanteans already cover a lot of mythological ground.
What I’m exploring isn’t about adding “another myth civ”, but a different design angle: starting from mythology and narrative first, then building systems around that.
More in the spirit of a campaign-driven experience, rather than extending an existing civilization.
Adding Nyx as a 4th Greek god would significantly limit what can be done with her.
A fully independent pantheon allows favour systems and core mechanics built around its own mythological logic — things that simply wouldn’t work as a bolt-on to an existing civilization.
Not to be rude, but 1 third of the game is already Greek mythology (that lowers to 2/7 if you include Aztecs). We don’t need to increase that number. Also please use only one message to reply to multiple people. If you select the specific part you want to reply you’re given the option to quote it.
And Cajocu1 said Nyx is requested for Atlanteans, not for Greeks.
So they would be a campaign-only civilization? That sounds weird in its own way.
What, in my opinion, should have never been added.
Back to this, do we even need it? Sounds like that would be less mechanics that could be used for non-fictional civs (unless it’s a situation like Chronicles in AoE2 where they’re completely separate and I think some bonuses are reused).
I agree. I think the Atlanteans have improved a lot gameplay wise in AoMR. Their favour generation is much more interesting and fits their character pretty well and their Heros have been made less OP by requiring time to convert.
Their lore has not been fixed though. The transition from The Fall of the Trident to The new Atlantis campaign still doesn’t make sense. They could have mostly fixed that by just changing up the first and the last 2 missions of of The Fall of the Trident campaign a little, at least visually.
Thanks for the advice — replying once instead of jumping into multiple back-and-forths actually makes sense.
I also get the concern about Greek fatigue — that’s fair. What interests me here isn’t really the “Greek” angle, but the chthonic, primordial, and abyssal dimension of these figures.
And just to clarify: this wouldn’t be campaign-only. The campaign is a core pillar, but the concept is meant to function as a full gameplay experience, with new systems and mechanics built specifically around it, not a standalone narrative mode.
My goal here was to expose the intent and overall direction, before sharing more concrete material.
Sure, other religions have similar concepts, but that’s yet another reason why this “civ” concept is redundant and unnecessary.
Besides, Atlanteans already grabbed two of the primordial gods (Oranos and Gaia — they’re not titans), I don’t see why they shouldn’t receive the rest.