[Growing Trees/Multiplying Animals] Huge fan of the series but it always bothered me that the trees weren’t growing back,husbandary animals or wild animals weren’t multiplying.I hope in the next series this changes and regrowth of some of these early resources does exists. Husbandary (Sheep, cattle) farming should be a viable strategy till the end.Hunting could diminish with nearby buildings but it should be vialbe strategy if you have a untouched woods nearby.
[Granary Depo]There should be also storage areas where hoarded resources could be attacked somehow.It could lead to interesting rushes.Afterall in the early days attacking a granary is a dirty but effective move.
[Far Trade Post]About far trade routes.I think there should be some undestructable trade outposts representing far lands where our trade carts could trade with (maybe even with increased profit).It was important to control the route to silk road or spice road so these buildings would heavily reflect this.Afterall it’s important to control such strategic locations and spice must flow :).
Lastly always would appriciate some rain or snow cycles or fog on higher parts of the terrain making line of sight shrink a bit or make unit movement slow.
[A.I sub commander]Totally off topic but I would appriciate if we could give some troops to an AI commander to attack from the flank or defend the base.It wouldn’t be as effective as a human player but attacking from two sides has it’s merits.