The new update has been a lot of fun to play, and attracting many new players. Thanks to the devs and support group for the good work.
One suggestion I would make is adding in game autobalancer based on players’ elo. From information theory perspective it leads to faster converging to true elo ( on the other hand if the two team are unbalanced it’s not a lot of new information from knowing the result of that game). From a practical perspective, it leads to more fun games.
We have outside tool that can help with this, but making it default will save players lots of work, and make it more widespread.
From coding perspective it shouldn’t be hard, a few for loops. The aoedejp system also has this, and it seems this leads to pretty nice standing that’s roughly inline with player’s performance.