if u have a forward castle and a siege unit on the frontline. after castle is repaired villagers will automatically run towards the siege to repair. I could see it being counter productive as you would want to protect the villagers.
what you suggested is when you are not under heavy attack or on the offensive side. if you’re on the defense this will work against you if you’re trying to ditch buildings and build back line defense while repairing, your villis can run out there which is opposite of what you want.
you can’t have everything, one will work against the other. I’d say leave it as is.
Thanks for all the replies guys. Yeah, I understand that adding auto-repair could cause villagers to mess around (and waste resources). But that also means there would be skill involved.
Auto everything? Ok, 3 things:
Age of Mythology did have “Auto Everything”, and the pros were still unbeatable. They would come at you from a million angles (using their spare time). I never saw top-tier players get embarrassed by noobs, because Auto Everything ruined all They did very complicated raiding schemes.
Also from the point above, if it’s true that adding Auto-Repair Stances or even Auto-Villagers would create such havoc upon the game, it means something is deeply wrong.
The perfect RTS game requires up to 1900 APM. Yes, that’s SC2 AlphaZero, but still, let’s say Age 2 requires 1000 APM. Auto-repair won’t leave skill irrelevant…
I’m more in favor of adding stuff like Auto-Repair, so there’s more time to focus on the important stuff (combat tactics). Still I recognize that Villagers chasing massed Scorpions or Organ guns with auto-repair would cause massive balance issues. Perhaps it could be a Single-Player Stance only.
PS. One issue with manually clicking Repair is that targeting siege engines inside a battle is extremely hard, if not impossible sometimes.