So i was searching inside the game folder and found out that it has some manuals from the original games (age of kings and conquerors) with all the update and balance changes and tech trees.
There are some few features that seem to be missing currently. Why were they removed or are they still present and i missed them.
Some examples of them
Improved game
recording:
Recorded games now save chat messages,
and you can insert chapter markers so you
can easily find important battles when you
play back the recording.
To insert chapter markers
While recording a game, click the Menu button, and then
click Save Chapter (or press F9).
To jump between chapters during playback
Click the Next Chapter button or Previous Chapter button.
To create a screenshot of a full-size map
Press CTRL+F12, and then click the button to select the reduction ratio
(1:3 is the largest image; 1:8 is the smallest).
The map image is saved in the Screenshots folder where you installed the game.
>Smarter villagers
When two or more villagers are assigned to build a wall, they space themselves out so
the wall is built more quickly and efficiently. Also walls are now built starting from the
outside and working toward the middle so they end properly at the edge of water and
forests.
Villagers do the same and are even more efficient when they are more. There is the bug that sometimes if you build more than 2 line of wall, the villagers stuck inbetween.
>Goths – Hunters now carry +15 meat.
They still do
Return to previous view – Press the BACKSPACE key to return to the previous
location on the map. For example, if the screen is centered on your army and you
jump back to your Town Center to tend your economy, press the BACKSPACE key
to return to your army. Press the key multiple times to display the last 10 locations.
-There is a hotkey for this
Smart siege weapons – Mangonels,
Onagers, and Siege Onagers don’t auto-
attack if they would harm friendly units.
-They work as intended if the units are still
Last Man Standing victory condition – After defeating the enemy, team members
turn on each other until one player wins.
Garrisoned infantry and pikemen
increase the ram’s attack vs. buildings.
Missionary: Strong vs. Teutonic Knights
Pikeman 35F, 25W 55 4 *0/0 0 M Attack bonus vs. cavalry, War Elephants
*Halberdier 35F, 25W 60 6 0/0 0 M Attack bonus vs. cavalry, War Elephants
Berserk 65F, 25G 48 9 *0/1 0 S Attack bonus vs. buildings; heals over time
Elite Berserk 65F, 25G 60 14 *2/1 0 S Attack bonus vs. buildings; heals over time
Samurai 60F, 30G 60 8 *1/1 0 S Attack bonus vs. other unique units, buildings
Elite Samurai 60F, 30G 80 12 *1/1 0 S Attack bonus vs. other unique units, buildings
Teutonic Knight 85F, 40G 70 12 5/2 0 S Attack bonus vs. buildings
E Teutonic Knight 85F, 40G 100 17 10/2 0 S Attack bonus vs. buildings
Throwing Axeman 55F, 25G 50 7 0/0 3 S Attack bonus vs. buildings; ranged attack
E Throwing Axeman 55F, 25G 60 8 1/0 4 S Attack bonus vs. buildings; ranged attack
Woad Raider 65F, 25G 65 8 *0/1 0 M Attack bonus vs. buildings
Elite Woad Raider 65F, 25G 80 13 *0/1 0 M Attack bonus vs. buildings
Huskarl 80F, 40G 60 10 *0/6 0 M Attack bonus vs. buildings, archers
halbs were faster than samurai and as fast as vikings (who were buffed in speed so also the samurai should be)
Fletching, Bodkin Arrow, and Bracer (at the Blacksmith) improve Town Center LOS (not range).
Black Forest is no longer an option if you select Random Map or Land Random.
land random?
Blind Random Map – Multiplayer only. Selects randomly between a number of different map types, and you are not told what kind of map you are playing on.
If enemy units attack a trade unit, it retreats temporarily and then attempts to continue
along its route. If the foreign Market or Dock on the trade route is destroyed, the Trade
Cart or Trade Cog returns to the Market or Dock where it received its trade goods and
awaits orders.
To eject all units of a different type (and leave only one
type of unit in the building)
Hold down CTRL+SHIFT, and then click the type of unit to
remain garrisoned.
Score victory
The first player or team to achieve the required score wins. Players earn points for
various achievements, as explained below in the score calculation. You can also win by
military conquest regardless of the score. When you select this victory condition, you
choose the score. A team score is the average of all team members’ scores.
Limited Pauses - The total number of pauses available to each player in a multiplayer game is now limited. The total number of pauses remaining is displayed each time the game is paused