having played multiple 1v1, ff is too strong generally. it’s hard to stop or punish, especially against certain civs like ports or Mexico, and it doesn’t feel like you can meaningfully contest with age 2 play in most cases. the meta it promotes isn’t fun.
removing colonial militia or moving it to age 3 would be a great step, the card in age 1/2 is harmful. however, most ff/semi don’t even need the card anymore. at least remove from ports.
reducing town center hp to 4/5000 would be another option. have the hp/damage auto upgrade on age up if you want, but there needs to be a way to actually threaten tc in naked ff when you commit all in age 2. increase tc base damage to 10 so defending with units isn’t hurt as much.
another is to add 20-40 seconds to all fortress age ups. if the return on your resources spent is slower, it gives age 2 play more time to have an impact.
changes are needed to get 1v1 meta in a better spot and give counterplay to all strategies when scouted. for ff/semi it feels like you have to join them in most matchups.