It’s a very long article but very very Interesting and i cathed some parts that showed to me that i was probably right when i said that the most talented developers were on COh3 and Aoe4 has been only a good step to take much Money to invest into CoH3: COH3 is their IP not AOE4. It was a huge mistake ask to Relic to develop a new AOE when they were making a new Coh, a direct competitor.
And when i said that CoH3 pre-alpha seemed much Better than AOE4 in terms of textures and graphic quality someone answered me that these games re not comparabile. Well, CoH3 Is what Aoe4 have should be.
They set it up to fail. The game is amazing. A little polish and timely care would have made it a huge success. I still enjoy game but the potential is wasted. And as more and more players are leaving, its become harder to find fun matches.
Well this explains a lot. Relic name tarnished forever do to greed. Was a cash grab from start to finish. Way to ruin a franchise.
When normal people can mod a map in 2 weeks thats 100% better then any map Relic makes. I knew something was up. When modders (on reddit) showed error in the basic code and how to fix basic bugs I knew then. Armature coders knew the falts in the code right away. Modders knew it was hacked together in a short time and shaby work.
Im sure there is some good guy devs working on this game but when normal armature coders and devs can do a better job in less time. well I start to wonder.
Mabe modders can take over this game and make it into something good. Mabe they can make all the code public and just hand it over to the community to fix.
This would be the best outcome.
Mabe hand it over to Blizzard as a side project or something
there is spaghetti code everywhere, i am a software dev, and i know this for a fact because of the kind of bugs we’ve had in aoe4. this is unmaintainable code. no one will be able to support or maintain it.
It’s all a bunch of opinions, doesn’t mean it’s correct or incorrect either way. People are speculating.
I’ve talked to other modders tons during the PUP. There’s plenty of good stuff written by people at Relic who know what they’re doing. There was nothing about it being “hacked together” or “shabby stuff”.
There are hardcoded limitations, for sure. There are things we want to change, but currently can’t. There are redundant files, old files, duplicate files, you name it. But that’s normal. Some of you have never worked in enterprise software, and it shows.
Well, I don’t think this is valid, I won’t buy CoH3 after aoe4. So I think it’s not a good idea to left a game so early on as they did with aoe4. What’s the warranty that they won’t do with CoH3? Just because that’s their own “child”?
I like aoe4, and the changes that they created, I am fine with the balancing patches, and the patches. But the fix releasing speed is way too slow. I understand only 5-10 people work on the game (or even less), and it is quite hard or almost impossible to maintain it, but in the end, compared to the bugs and issues we have, it’s not enough.
For me, the player base shrink is completely fine 1-2 k people is more than enough to play, but the game won’t receive any funds with a low player base and it is not finished for sure.
Mmm pero, es triste no crees? si tanto querían hacer su jodido COH 3 para que demonios jodieron el age 4 colega? que tanto les costaba dejarle el trabajo a parte del equipo de tantalus o forgotten empires? esto es demasiado molesto amigo.
Like we say in my country “the seeding is optional but the harvest obligatory”
CoH3 was never that important to make “them” use Aoe4 as laboratory to know how to procede with both games. Their messy behavior even muddle the potential for Aoe4 and the rise of RTS beyond the niche.
The council just act like they are the ones in the scenarios you must protect them at all costs or you’d be defeated. And they “did nothing” or wasnt heard. Seriously…