I’d say no point in you buying it – the DLC is basically just a (long) campaign. The new civs aren’t really worthwhile for random map games, because they’re not remotely balanced against the main game civs or each other.
Yes. Like other DLCs, it has no impact on what terrain generates in random maps.
Mouflon were added with this DLC and I think those do sometimes appear in random maps, but I believe they don’t require the DLC.
This thread is about Battle for Greece, not Three Kingdoms. That said, the same comments apply to both DLCs really – they’re primarily campaign DLCs, though with quite different campaign design styles.
I will reconsider this DLC if they are ever somehow able to benefit SP random map matches much more. Same goes for future DLCs now that I’ve figured out SP/MPvsAI random maps benefit very little from new DLCs
This last month or so marked my DLC awakening. With 3K, I finally noticed my matches never see the benefits of DLCs, except for the new civs which I, generally, don’t care too much about.
Are they? To me they feel quite strong in melee, although it’s a bit hard to tell because the campaign gives you so many bonuses and unique tech to improve them.
The athenian one is just a bit faster, and its ut is awful. All 4 athenian ut are awful (the one for skirm might be ok, but i’m not making skirm in a campaign).
But spartan hoplites are stacked with bonuses.
The Spartan Three Hundred Warriors should be changed to stand together with heavy infantry and receive double resistance bonus, silver crown and gold crown bonus, with an attack distance of 0.5, just like heavy infantry. Add 3 points of close armor to 5, increase attack power by 6 points to 15, and add a special skill to throw spears, dealing 20 fixed real damage. This is the characteristic and epic feeling of the Three Hundred Warriors. It’s better to call them the Three Hundred Warriors than to use our own heavy infantry. It’s better to change our name to the Spartan Warriors than to call them the Three Hundred Warriors