Fix for infranty according to Sandy

things necessarily won’t be that imbalanced. You still have old counters. Infantry will just die 1 or 2 hit more to Knights still. HP is like super bad anyway. M@A is not getting any bonus damage vs Cavalry. Just armor and a buff to overall DPS. Which can be effective vs other units by slight margin. Like becoming a better trash counter than they are now.

Can anyone confirm if this is true? If so please share the reddit link. I don’t find any.

I would prefer tweak the militia-line pop space by this tech. Numbers over quality should be the infantry general rule.
The bonus vs siege is useless imo, because militia is already good vs siege if reach them the damage is not the issue, it is the speed. Light cav still will be better because is fast and slippery.

Which could be good is make cavalry’s colision boxes bigger, this way is tougher for cavalry to break lines and snipe siege.
I would make archers’s collision boxes a little bigger too.

Sappers applies to both Villagers and Infantry…

Boom roasted

Seems like someone is trying to spread myths in the AoE community 11

I think they will do something with infantry, but I don’t think they need nili of all to communicate that 11

And then ofc the big question is more wether they try to make infantry actually useful or just give something blunt just to keep it “alive”.

I mean with the addition of Rome there would be a lot of incentive to make something coll with infantry. As Romans were so well known for their super strong Infantry. But that’s only a very small connection why they could now finally try to make infnatry more interesting.

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https://www.reddit.com/r/aoe2/comments/11nvb22/im_nili_host_of_nac_4_the_50000_tournament/jbph6ff/

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The puzzle they released yesterday also hints at a new technology called “Gambeson” which is a type of cloth armour that was worn in the Middle Ages.
This would be a reasonable name for an Infantry technology that improves Infantry survivability.
Something like +1/+1 armour or +10 HP seems reasonable.

It’s probably made a technology instead of just a stat change because they can’t give that technology to a selected set of civilisations.

The other question is which units are affected by it.
Just Milita line?
Also Spearman Line
How about Eagle Warrior and Unique Units?

Just Militia line. Maybe Eagle Warrior. Spearman line doesn’t needs to be touched at all.

any buff to eagles and they quickly become OP

A new technology could be combined with a change to the stats of those units.

For example if the new technology improves Infantry HP by +10 then those units could get their base stats changed in a way that they and up at the same strength.

But also a buff to Milita Line automatically makes Eagle Warriors and Spearman weaker because their counter is more viable.

Thanks. Didn’t go through all comments.

I think militia line is getting +1PA.

I think its important to keep in mind that this comment of nili is very unclear and could just as well hint at the GL strats in NAC4 (with lots of infantry play).
Not saying it is, but we should not see this as a 100% confirmation of infantry buffs.

Vikings get +12 HP on Long Swordsman and are missing Bloodlines and Thumb Ring, yet people rather use Crossbows and Knights.
Teutons get +1/0 armour and Malians get 0/+2 armour in Castle Age, and they also don’t really use that.

Milita Line getting a +1/+1 armour through a technology they have to pay for doesn’t seem too strong, neither does +10 HP.

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Yeah bcz LS was never designed to be main military unit of Castle Age. Let’s see whether we get Gamberson or not. And also there is a chance it is for knight line. Knight line may lose 1MA and you have to pay Gamberson tech to restore the armor.

To be fair, imo the main reason Goths are disliked is because they can’t build stone walls not that their infantry is cheap.

That’s ok.
The issue is that even with strong civilisation bonuses they are pretty useless.
There aren’t many situations where you would choose them over another unit.
Also Infantry is bad in Feudal Age and Imperial Age too unless you have crazy bonuses like the 35% discount the Goths have.

That’s an interesting idea. Makes sense. It would make Knights be harder to tech into and therefor make Infantry relatively more affordable.

But what if it’s both?
+1/0 armour for Militia and Knight Line but the Knight loses 1/0 armour.
That would also not impact the balance too much since the Pierce Armour is unaffected.

And honestly, even Infantry civs with crazy bonuses are not designed to use LS as the main army in Castle Age. You can certainly make arguments to change this though.

Possible. Should Teutons get it though? Or could Teutons get this tech for free instead of Murder Holes?

I think it’s ok when generic LS are not viable but ones with strong bonuses should be.

Why should they loose free Murder Holes?

Maybe everyone will get it for free?

History wise it makes sense that in AoE2 heavy cavalry is the dominant power in this game. It was pikes and guns which started to change things more infantry favor. So its logical that knights are better than your average infantry.