Flaming Camel vs. Ungarrison (F hotkey)

Game Version:

  • Build: (#####)
  • Platform: (Steam or Microsoft Store)
  • Operating System: (Windows 10 or Windows 7 or Mac or Linux)
  • Gamertag:

Issue:

If you

  • are Tartars
  • have researched Timurid Siegecraft
  • have units garrisoned in your castle
  • want to create Flaming Camels out of said castle

you can’t! (have to ungarrison units first; F hotkey for creating Flaming Camels overridden by ungarrison)

Reproduction Steps:

Here’s how to reproduce the problem:

  1. Deathmatch in post-imp with Tartars
  2. AEGIS cheat code + build castle + garrison

ATTACHMENTS:

:heavy_check_mark: (ATTACH A SCREENSHOT IF YOU ARE ABLE!)
:heavy_check_mark: (BONUS: ATTACH A VIDEO OF THE PROBLEM HAPPENING)
:heavy_check_mark: (ATTACH YOUR DXDIAG IF YOU ARE ENCOUNTERING A TECHNICAL ISSUE)
:heavy_check_mark: (ATTACH ANY CRASH/GAME LOGS [IF RELEVANT])

1 Like

Game Version:

  • Build: 36202
  • Platform: Steam
  • Operating System: Windows 10

Issue:

Currently the flaming camel button is overlapping with the go back to work button. So when vils are inside a castle, you can’t produce flaming camels from it. This could be easily avoided by putting flaming camel at the same position as Timurid Siegecraft (they never co-exist).

Just change your flaming camel hotkey?

Adding to this, I wanna mention auto scout, whose default hotkey conflicts with stand ground. The only reasonable way to resolve this is to place auto scout button at bottom right, where no previous buttons are assigned, and giving it a default hotkey B.