No, it’s still unbalanced as hell, but let’s take the 3 worst treaty civs
Aztec
Ottoman
India
Aztec get a good boom, they can chop after the treaty ends due to plenty of trees.
The one thing Aztec has going for them is the huge Start army after that they are almost useless. On other maps you run out of resources super fast since your boom is worse. Now with the little bit of extra resources and increased training speed you can push that starting army advantage before you run out of steam and maybe you’re able to win.
Or you sneak stealth jaguars into the natives (the one clear objective) and help your team to get all 4 nats after that you’re almost useless again.
Ottomans and India get the opportunity to split the map and sneak some rax/stables somewhere like the nats or the side. Since you train faster you can actually get stuff out of your buildings before it’s destroyed.if the training time is significantly longer it’s a lot harder to actually get stuff out before it’s destroyed. And yea you can cease fire with India but that’s very situational and has a cooldown.
Plus with India you never run into wood problems since you can go really hard on food before furtrade and chop wood after that. Take Deccan gore example where wood is usually gone in a team game before the treaty ends. And if you want to spam fb you need a wood income before your infinite wood crates finally arrive.
So ignoring the training time, it is also the higher wood reserve in the late game. I see.
So technically, if nats would get an infinite wood supply, then it would partially fix the reasons andes is so popular, right?
1st of all getting spies during the treaty time is horrible. 2nd of all andes has proven to be by far the best tr map where the best games take place. That’s why people play it and most maps simply aren’t competetive and give certain civs or or spawns heavy advantages.
Noone has spies unless they’re new to the game. Spies is a heavy investment u can’t afford vs good players. Games that end quickly or due to the use of spies are not competetive in the first place.
It can’t always be the Andes. And if some civilizations have problems with the times of troop creation, then they should not use an alliance with a certain tribe to be competitive.
They might have some additional upgrade to increase their troop creation speed.
Personally Andes is the map that I like the most in general, but in the variety is the pleasure.