Forest Lords needs some fine tuning

As mentioned on the title the scenario forest lords feels extremely toxic with its 5-6 bandit camps around the map, on Absurd Conq mode its insane. You already deal with a massve army, especially the mega oppresive HRE ball. Faster infantry in the forest compared to other civs, the low map resources and the long range treb, then the constant unannounced bandit raids in large numbers. You can’t def with vills against them because they might just steal large amounts of your eco if one vill dies while defending. It would be good if that abduction mechanic gets removed or tuned down, the bandits are already coded to bypass defenses if possible and those sneak attacks are a run ending threat. Even a larger threat than the actual attacking enemy at times.