I disgust seeing a freyr player.I hate Freyr.I had no problem with it until the last match.First he settled very near to me I was trying to stop it but he managed it.Then he summoned an ice castle very near to my tc then he spawned a boar I did my best to beat boar and his troops but while I was dealing with his troops and the boar he build lots of palaces around me barracks too he spammed a lot of units.I was standing until he launched a fire fox spell and he killed my whole army which was engaging with 2nd enemy.Also he destroyed my tc and farms around it.One of my ally helped me but it was too late my other villagers was raided by the other enemies.Ice fort cooldown should be higher or it’s cost since it is fast for norse to gather favor.Also why I cant destroy it with the destruction ability of kronos it is ridiculous.
Here u got a point.
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Deconstruct shouldn’t work on it, that would be unbalanced - an archaic age god power completely undoing a classical age god power. Deconstruct is way easier to recast at a whim, it could then undo every single fort that’s put down. It makes sense that it has divine protection or what not.
It’s not a normal building it is a God Power building so it shouldn’t be able to be deconstructed just like Healing Spring, Underworld Passage, Tartarian Gate and Plenty Vault shouldn’t.
Also, all these summonable buildings have counter play. They are either indestructible and can be captured, or they are destructible. The fort is destructible AND takes time to set up unlike other destructible divine buildings, which just pop up, but those come at later ages, so I think there it’s fine as the god-power tier is higher.
If the healing spring could be built, just like the Ice Catle (Hill fort) can, then you would have an appropriate comparison. But none of these divine powers mentioned by you can be built naturally in the game; they are exclusively divine powers. The Hill fort can be built.
And I’m not sure, but if it can be repaired, it means we have another problem, since the Underworld Passage cannot be repaired.
Actually, I think the developers want to make money, so it’s natural that new gods, as they come out, will be much stronger compared to the classic ones, so they can sell more DLCs.
I agree that the Underworld Passage should be repairable by the villagers as is the case with the Asgardian Bastion and the Sentinels. And was also the case in legacy. Surprisingly, you can deconstruct a Sentinel, which I don’t think you should be able to do…
bro, norse have no problem erecting entire towns in seconds.