From Fixed Civilizations to Semi-Variant Civilizations: Preserving Identity While Expanding Strategy

I’m still learning how to use the quote function correctly, since I only recently joined the forum. Sometimes the system removes the quote automatically.

I’ll try editing it a few more times and see if I can get it to work properly.

Yes, I would have to do what was done in AoE4: keep 23 main civs (the 13 from AoK, the 5 from TC and the 5 from TF) and put the rest as variants of the same…

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I think this is where semi-variants could become interesting.
Taking Wei as an example:

The current Wei design focuses heavily on specialized units like Xianbei Raider and Tiger Cavalry, which emphasize precision control and high micro skill rather than a traditional great empire playstyle.

A semi-variant system could allow Wei to keep this unique identity while also offering another route for players who prefer a more conventional imperial approach:

  • Stronger standard armies.
  • A more well-rounded military technology tree.
  • Less reliance on micro-intensive units.

Players who enjoy the current high-skill style can continue using it, while others can choose a different path, allowing Wei to better match the different images players have of the civilization without forcing the developers to redesign it completely.

Yes, I would make the 3 kingdoms Chinese variant before starting the game as I mentioned above and that’s it…

I actually agree. I also think the Three Kingdoms would have fit better as Chinese variants.

That said, Wei has already been released and sold as a standalone civilization, so in practice I don’t think AoE2 can realistically turn it into a variant now.

My idea is more about what can be done going forward. Even within an existing civilization like Wei, semi-variants could offer different military paths while preserving its identity.