GAME INFORMATION
- GAME BUILD #: 101.101.61591.0 8647032
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
According to update 58259 patch notes, futuravailableunits.json
is now moddable, but that isn’t the case. By creating a resources\_common\dat\
path and placing a futuravailableunits.json
file there, the game understands the mod as a datamod, so you can’t “tick” it to turn it on (like all other mods that turn on at game start). I’ve tried placing the file by itself in the mod folder, and all that does is make the game boot me out once I try to load an scenario. If I have it accompanying a dataset, nothing happens and the game loads as if I hadn’t placed/modded futuravailableunits.json
there at all.
FREQUENCY OF ISSUE
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
Here’s the steps to reproduce the issue:
- Mod
futuravailableunits.json
- Place it in the correct mod path
resources\_common\dat\
, along with anempires2_x2_p1.dat
file - Attempt to start a skirmish game, and notice nothing you’ve modded changed
EXPECTED RESULT
The modded futuravailableunits.json
file takes precedence over the base game’s one, and displays its contents instead.
IMAGE
Non-applicable
GAME FILES (SAVE / RECORDING)
Non-applicable