Future DLC needs to introduce new architecture sets

This is correct. And they should still make Persians use that style if you ask me.

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The remnant walls and stupas of Karakorum (the capital of the 13th century Mongolian empire): Am I a joke to you?

The Tibetan-style White Pagoda built in downtown Beijing during the Mongol Yuan Dynasty: Am I a joke to you?

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Current East Asian set is definitely based on Japanese architecture I can see many similarities. The Japanese civ can keep this set while a new generic East Asian set needs to be created.

While Japanese architecture indeed took some influences from Tang era Chinese architecture, it also has its own particularities and cannot be deemed as a mere copy of the Tang.

Yeah, despite being 16th century I think the Erdene Zuu Monastery is a good exemple of why the Mongol architecture definitely can’t be summarized as just yurts.

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Yeah you are a joke. The walls were built in 16th century, more than 3 centuries after the Mongol Empire.

Do you even know what Karakorum is and where it’s located? If not then you’d better do some basic searches on the Internet before writing your comment, or else it’ll make you look like a joke.

Karakorum - Wikipedia

Just sharing an idea I’ve come up with before.

In addition to having the sets split into subsets, I’d suggest that each civ could have a unique castle skin and a unique monastery skin, which can be more aesthetically pleasing, and allow older civs to align with newer ones, and also avoid issues with civs sharing the same set actually belonging to different religions. Personally, this also avoids a situation I don’t want to see, which is to keep the default East Asian castle for the Japanese. The default East Asian castle actually has some elements of Chinese gatehouse not commonly found in japanese castles.

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Starting in the 16th century

Tibetan influences already started to trickle into Mongolia in the 13th century, as demonstrated by the Yuan era White Pagoda in Beijing (Baitasi).

And 16th century is technically still within AoE 2 time period.

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Additionally, the Yuan were very influenced by the Tibetans and Tibetan Buddhism, with senior Tibetans holding high office. There wasn’t the tension from universalistic religious like Islam and Christianity neither was there the Daoist/Confucian tensions from their subject Chinese population.

https://tibetpolicy.net/tibet-and-mongolias-historical-political-and-religious-ties-and-the-treaty-of-1913/?

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It’s not a high priority for me, but some variety in Dark Age architecture would be nice. You could have yurts for the steppe civilizations, Bedouin tents for the Middle Easterners and Berbers, mud huts for the sub-Saharan Africans, and wooden huts with thatched roofs for the Southeast Asian and Mesoamerican civilizations. Iron Age roundhouses would also suit the Celts very well.

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