Future Italians rework

Well if you want to get into such detail what is a nationality? One could say Italians is just an idea, even nowadays Italy is really divided and people speak different dialects from one province to the other (meaning just a few miles). The concept of Italy was forged since the times of Dante traditionally but was “executed” only towards 1850. In early days people in Italy couldn’t understand each other and to create the national identity and sentiment the state had to force it through school and learning, some people even nowadays are convinced independentists like tirolese and Sardinians.
But at this point I don’t know what you want to prove honestly, you could say the same about many other nations, ethnicities exist for sure but it’s not a concept defined once and for all.

I think what people means when saying that Italians weren’t a thing in middle ages was to say that they were not existent in any formal sense (as in mentioned in laws, people, language etc). Until Charlemagne they were just considered Romans even if Roman ethnicity was fading away and it was somewhat incorrect. During romano Germanic kingdoms such the ones of franks, goths, Lombards etc the two ethnicities co-existing in those places where Romans and Germans as the name and laws of that time suggest, no Spanish, Italian or french identity was in any way recognised.
That’s why by the way it makes sense to have Romans in aoe2 to cover the gap before national identities appear and because in the romano Germanic kingdoms Gallo Romans, Hispano Romans, Italo Romans etc were law subjects kept separate from occupiers. There were many Romans existing after 476 of course, it’s not the disappeared instantly and became Italians. I found certified Roman (not greco byzantines but Latin Romans) people as late as the 8th century.
We don’t know when the mix between Germans and Latins exactly happened but by the time of Dante (1300) Romans just meant people of Rome and there was a vague ideal of “Italianity” based on a new language recently evolved from Latin (first examples are sometimes traced as early as the 8th century but experts debate whether to consider the Veronese riddle late vulgar Latin or proto Italian already, as I said lines are always blurry in such things).

So all of this to say Italians during middle ages could either refer to a very abstract idea (like Indians but not so wide) or probably an exonym used to simplify things for foreigners (like Saracens but not offensive).
I’m not arguing that Italians shouldn’t exist in aoe2 specially because it’s tricky to split them and decide who to add (aside from obvious Venetian or genoans but inland things get trickier, maybe Tuscans and Milanese?) But rather just admitting that saying Italians were not a thing it’s correct or at least should be taken into account, it’s not a stupid opinion at all.
As a side note developer sandy Peterson in the famous video was surprised when he heard that Italians were added in game. His first reaction was exactly to say that they didn’t exist yet politically speaking. We know that the forgotten added Slavs and Indians, questionable catch all umbrella terms in hope to cover the most ground possible for big missing civs.
Italians are small if compared to Slavs but I won’t try to argue with such ignorant statements as “villages” etc because they have the same consistence of measuring your pen and say it’s bigger or not and from there deriving a cultural argument.

Again similar argument, why do you say Turks is a perfect name? No it’s not, pan Turkic modern movements consider to be Turk a long series of Turkic nations from khazars to avars, from present day Turks to ancient gokturks… So no Turks is not perfect at all to simply designate Seljuks and Ottomans but again if you consider it as an exonym (for European people, like with Saracens) for people who will conquer Constantinople and establish their nation in Anatolia then yes we all understand that. So like with Italians it’s not correct at all but we all get the point so one could say it’s good enough. It definitely does not justice to their ethnicity in middle ages but one is free to not care as I’m free to not care about south East Asia or Mississippian history, we cannot know everything with the same level of detail and everyone is entitled to their preferences. The only important thing is to not use ignorance as an argument against civs, that’s all.

No I call bullies people who disqualify an entire civ or discussion around it only because of dimensions and other ignorant comments regarding something they clearly don’t know anything about only because it’s not Africa or whatelse. At least @TommoChocolate is willing to discuss it seems…

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@SamePorpoise303 the concept of Italy existed since Roman Empire.

Geographically of course but that’s clearly not the point. You’re probably thinking of ancient italic people before Romans but you can’t apply that in a medieval game like you won’t use Etruscans or Gauls instead of French there. At the same time Italians is too modern, as I said the national concept (live every modern national concept) started to take shape towards the end of the middle ages when a language was formed but Italy like Germany was in such a varied and fragmented situation that differently from Spanish, french and English people, that by the end of aoe2 timeframe all had a national state, it would be unified only in the 19th century.

I’m not saying Italians is terribly wrong as an aoe2 civ but it’s debatable, everybody knows it, that’s why we’re debating about it. Let’s say we keep Italians because otherwise we would have to add too many civs and that’s fine (the only really needed addition imho is Venetians) but that doesn’t mean it’s optimal. Similar argument with Teutons even if everyone knows Teutons is not a very clear designation and even in that case indeed possible splits are often discussed.

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Not in the medieval age.
Genoa had colonies in crimea and venice in cypress do call them italian colonies?Papacy is still its own country a.k.a vatican.

But in antiquity too it didn’t exist an Italian concept of course lol. It’s a modern invention / evolution.
There were italic people sure, Latins and Romans too… But it was not one whole thing like “Italy”. Sicily and Sardinia were often considered not even geographically Italian because they were greek or Carthaginian and later Muslim, norman or byzantine colonies.
The same reason french are not franks or Gauls and Britons are not Saxons… Yes there’s a common line but ethnicities evolve and mix up so you can’t speak anymore of Gauls or italics in high middle ages or about franks in 1400… I hope the point is clear.

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Bro.

The ancient “Italics” you are talking about were invaded in the south by Normans and Arabs and in the north by Germanics/Teutons (Lombards). The entire peninsula was first under Germanic rule and then under Byzantine, so these so called Italics got quite mixed up.

Bro.

That’s literally what I said.

Completely true. However, the current Turk civ seems to focus on a particular group of Turks, who were called “Turkmen” in the Middle Ages, which in my opinion would be a better name for the civ.

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Teutons civ immediately brings to mind the Teutonic Order. When you notice that their Unique Unit is the Teutonic Knight, you feel that this civ is actually based on the Teutonic Order and only represents them. There are no Landsknechts, Ritterschafts, Swiss Pikemen’s, Ritterbruders and many many other units that come from broadly understood Germany.

From the Oxford English Dictionary:

Turk, noun.
Originally: a Seljuk or Ottoman; (more widely) a (typically Muslim) subject of the Ottoman Empire (now historical).

Chiefly in plural. A member of any of various groups of Turkic-speaking central Asian peoples from which the Seljuks and Ottomans emerged in the medieval period. Now chiefly historical.

First recorded usage c. 1330, derived from Anglo-Norman Turc and post-classical Latin Turcus/Turca, used from c. 1100 to refer to

a Seljuk or Ottoman, subject of the Seljuk Sultanate or Ottoman Empire, member of any Turkic-speaking or nomadic peoples

Thus I don’t see how any other name could be more appropriate here. It fits both the modern usage in a historical context, and the historical usage of the word. (I understand this may be different in languages other than English.)

I agree nationality is complicated, but it’s also quite a modern concept, and I don’t think it’s the relevant one here. For me, the relevant question is whether there was a culture during the AoE2 time period that could be identified as Italian. Based on what you’ve said about Dante, it sounds like there was. I’m perfectly happy with a civilisation name referring to, as you put it, an abstract idea – in fact, I prefer that to a name that refers to a specific political state.

Anyway, to try to bring things back to actually being about AoE2…

In Age of Chivalry: Hegemony, they were split into Milan, Venice, Genoa, Florence, Papal States and Naples. I don’t know enough about Italian history to know how sensible that is, but I think it’s much too granular for AoE2. Given that Italians are quite bland (despite having two unique units) and underperforming on most land maps, maybe they could receive something of a revamp to give them more flavour – preferably in a way that makes them better at representing whichever Italian states they don’t currently represent well.

More generally, there seem to be a lot of calls on the forum for splitting various “umbrella civs”, and even with more splits, no civilisation can represent everything that a campaign designer might want it to. So I think a better solution would be to improve the support for custom civilisations in the scenario editor. As I understand it, there is currently some capability for this, but it’s quite limited and clunky.

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I complain about them all the time, people would just rather keep them.

I’m not saying Italian split should happen, I’m saying Woad Raider should at least be reskinned :stuck_out_tongue:

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Then probably the issue is the difference between Turkish and Turks. I get what you mean but my point is that there were other Turkish tribes so Turks feel a bit too wide. For example if they ever add gokturks you have them and Turks, not that it’s an issue as we have Slavs and Poles etc but you get what I mean. Turks seem to represent any single Turkish people (they were a lot).

I’m not against it either but it could be better, that’s my point.

That’s a bit too much but Tuscans instead of Florence (it seems Italian language comes from a Florentine dialect, that’s where Dante came from), maybe including all northern Italy, and another one would be fine enough. This way you represent a maritime power (Venice if not Genoa) and inland Italy.

As a campaign designer I agree, the most civs they add the more material I have to work with so I’m generally favourable to any kind of split just because I get new techs, units, buildings, architecture etc.
I must say there are a lot of things to do with given assets like you can change attack, make damaging armour, change projectiles etc.
For example I created a cannon galleon replacement using caravels shooting trebuchet stones or make different berber tribes by giving them a UU that remove gold cost from Amazon warriors and archers (renamed to the tribe name).
So yeah you can toy a lot already but only with toys they give you from time to time.

Definitely but sometimes they make them represent German people in general and HRE states which again it works but not ideal imho.

Celts and Britons could get their DLC imo. Split them in Picts and Scots so you can keep the woad raider for the former. Then you could add Irish, Welsh, Normans and Saxons. Britons would basically represent only high to late England like it should, maybe you don’t need Normans with that.

Hello, I just fell off the sky, so here I am.

The Dynasties of India DLC are a big precedent for this sort of operation.

Turn Italians in Genoese, add Venetians, the Papal States could be neat gameplay wise, then choose between Milan and Florence. I’d opt for Florence. Might be something interesting!

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I disagree about Milan and Florence as they were part of the HRE until the 19th century, thus represented by the Teutons.

Agree about the rest.

They should keep Italians as they are but give you a choice in the start with your tech tree and unit roster (UUs, UTs) varying if you are Papal States, Venice, Genoa, Milan or Florence.

That would be quite radical and not at all fitting with AoE2.

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They should rename Genoese Crossbowman to Pavisier which sounds more neutral.

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Not really. Teutons are used frequently to represent just the HRE. Their unique unit does not look teutonic either. It’s just named that way.

If only we could go back in time and prevent Italy to be such a mess… We could say something like “guys we need an Italian civ to fit into a 1999 strategy game so just stay together”!
Or either “just stop collecting historical accounts about Italy and go in Africa”

Current name is historically accurate.

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