As we inch closer to ranked ladder, I want to give a few feedbacks when it comes to competitive multiplayer map designs in the future. Here’s my 2 cents:
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Most maps should be hybrid (with a caveat, explained below)
Land-to-water interaction should be much more common to give better strategic variance. Harassing transport ships should be a common occurrence. Of course, to realize this, most of the real estate near the original TC should be near the water. -
Get rid of island maps.
Water battles are not fun if they go on for 20 minutes straight. Water-focused hybrid maps will be more fun. And looking at the current naval roster, there is no way pure naval fights can ever be balanced unless they make all naval units same exactly the same. It’s best that devs just give up. -
“Pangea” map
It’s a giant island with the whole map able to be circled with ships. -
“Beach” map
1/3 of right or left side of the map is completely water. The reminaing 2/3 is land. -
“Snaking River” map
Mongolian heights but with more curves and wider river
The next portion will perhaps be unrealistic and could never be implemented due to engine limitations, but, here goes:
- Muddy ground
When land units enter this area, they slow down a little bit
The Caveat
Water. Balance. Needs. To. Happen. ASAP.
Remove fishing boat gather rate upgrades but make it so that they gather a slight bit faster than villagers. Make Dock a Feudal tech. This is to make it so that a Dock timing coincides with 2nd TC timing. Anti sieges do serious damage to ships. A ground army should be able to zone out ships effectively.