GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- **GAME BUILD #:**101.101.56005.0 7694700
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
On custom random map scripts in which set_gaia_civilization is used, when playing on King of the Hill, when the Monument is captured for the first time, the gaia civilisation changes to another (seemingly random) civilisation.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Obtain/write a random map script in which set_gaia_civilization is used.
- Play a King of the Hill skirmish. (I’ve only tested on single player.)
- Capture the Monument, e.g. using your Scout.
- Observe that the appearance of the Monument changes to the style of another civ.
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
The Monument was supposed to use the same graphic before and after capture, using the civilisation set in the random map script.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
Here is a screenshot from before the Monument is captured. This rms file has set_gaia_civilization 17 in the player setup:
Here is a screenshot immediately after capture:
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
SP Replay v101.101.56005.0 @2022.01.11 203254.aoe2record (523.4 KB)