Gaia Lush

Gaia lush now only works on her economic buildings. It doesn’t apply to any military buildings, including her temples - that is odd.

As a design, Atlanteans are already designed to not need as many buildings as other civs do. As a result, they don’t have any “spammable” buildings you can throw down quickly.

Gaia lush was already considered super weak and kinda pointless in the first place - nerfing it, even with the healing it gives now, is just beating a dead horse.

The only way I could get it around my base with any reliability was to spam economic guilds around my base. That is not something I wanted to do.

Idea: Allow Gaia lush to form around all buildings. It really doesn’t do much, even the healing is kinda pointless without any way for Gaia to upgrade that healing. You could double the healing and allow it to spread around all her structures - even walls - and it still wouldn’t be terribly useful as a major god passive.

1 health/second just… isn’t worth the massive nerf to Channels that this became. It made defending more difficult than necessary because my military buildings didn’t have lush between them.

Lush is a 100% purely defensive passive. The only way you could make it offensive would be by risking your citizens building right up in the enemy’s base, and if you can risk your citizens getting that close, you’d win without the lush anyway. Lush can be more powerful than it is, it was never strong and it being as weak as it is always made Gaia the worst Atlantean major god.

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i agree that it could need some minor buffs. not allowing to built on it was a nice touch i think but i really don’t know why they removed the ability to spread from all buildings.

but it got slighlty touched visually and i think it looks really great now :slight_smile: