Galleon (Ship) Slide Onto Land

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 85208
  • GAME PLATFORM: Steam (Xbox Account Linked)
  • OPERATING SYSTEM: Windows 11

:arrow_forward: ISSUE EXPERIENCED

:point_down: One of my galleons Jumps - or I guess SLIDES, onto land and takes position just beside Red’s initial/starting T.C.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • ** Don’t usually play on water maps a lot beyond Nomad, particularly ones with ‘Straights’ narrower expanses of water. So I cannot say exactly here.

:arrow_forward: REPRODUCTION STEPS

:point_down: * I moved galleon fleets around separating them into distinct control groups (Usually). One group I set to move & patrol (multiple commands) around allied islands. The patrol and attack move pushed my smaller fleet to start hitting a mining camp near the edge of the nearby island - perhaps causing the galleons to stack on top of one another.
The SHIP VERSION of the Backwards walking Land Units seems to have occurred for this galleon, but because it’s a ship THIS Type of movement (translation in the game) allowed it to move on land… It was still part of my command group and therefore would have tried to attack move and such. But I later left it alone to basically do what it could on land.!*

:arrow_forward: EXPECTED RESULT

:point_down: The ship would have remained with the fleet and sailed onwards to continue being a water moving military unit.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

MP Replay v101.102.19672.0 #(85208) @2023.06.05 115226 (2).aoe2record (3.6 MB)

1 Like

Hi @Cronkonium
This issue still being tracked, thanks for your report.