Sorry dude, but where did you take these percents? People Who thinking this game has not a “wow factor” are not 14% of the whole AOE fan base. AOE has milions of fans. Those percents are bigger than you think. I personally Think this game Will be very divisive due some reasons:
- not a good graphic especially about the Low textures on units, Plastic weapons, Buildings and sea effects. About this:
"This Is a preview from beta wrote by the main italian PC gaming magazine:
"However, where Age of Empires IV suffers compared to the second chapter, and in particular compared to the Definitive Edition released in 2019, is in the aesthetic sector. If the glance is not too bad (but also, it must be said, not at the level of what we have come to expect from Relic) the comparison with the high definition sprites of the predecessor is definitely merciless.
VISUAL CLARITY IS ONE OF THE LESS CONVINCING ASPECTS
Among other things, this has implications that go beyond simple aesthetic taste: in terms of visual clarity Age of Empires IV does not shine particularly, some animations are not convincing and it is not always easy to understand when our units are giving themselves. to do; particularly bad the thing with regard to most of the siege weapons, whose bullets are often difficult to see, much better infantry instead. The interface is also characterized by ups and downs: it is not particularly striking in terms of design, but it integrates some very useful elements such as the indicator of how many resources per minute we are accumulating or the accurate representation of the damage bonuses of each unit (the spearmen , for example, they have a very rich +16 against cavalry units).
“One thing, on the other hand, has remained unchanged in all these years, and it is the absolute mediocrity of the battles on the seas, although here too Relic Entertainment and World’s Edge have tried to slightly renew the formula.”" ";
"“When these units meet on the battlefield, it’s time to party like it’s 1999. You’re still limited to 200 population, split as you like between civilians and soldiers. Units are trained one at a time, with the exception of one late-game building for the HRE that can build five. This scale felt epic and compelling when I was a kid playing on a Pentium, but after decades of Total War, these battles often feel more like skirmishes…The graphics are definitely nice, but they’re not going to drop any jaws in this day and age – especially the unit models, which are just plainly underwhelming”
So, graphic and artstyle Will be a very important metric for the game success, especially when you have CoH3 made by the same developers with the same engine and in this case the technical quality Is very different like the day and night ;
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mechanics: i didn’t see really new modes which make me Think “this game Is the next Evolution of AOE”. Actually, After played both closed beta, i found this game like AOE2de with less features and a worst graphic, less detailed except for terrains. Sounds are really really good;
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The world of AOE seem not vivid and realistic as AOE3de or AOE2de: we have the same fauna (only three Animals), no native populations or mercenaries around the Map, no diplomacy options and more;
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Physics Is too semplicistic in comparison to AOE3de or Coh and for me this Is a downgrade from the previous game and the same argument for the Siege weapons crew. No Havoc system in this game i think or they’ve implemented It very bad.
Of course you’ll Say those things are not important when you play and i agree with you but only when you are playing multiplayer matches or competitive scenarios.
But for campaigns, skirmish and co-op these things are fundamental.
And the core base of AOE have Always been people Who play campaigns and skirmish.
So, developers would have give different graphic options to everyone,imho.
I don’t think this game Will be a disaster but it’s really distante from what many people were looking for.