If anything, I’d like the pace of the game to slow down a little bit, not speed up.
Most games never even reach an hour like you mentioned and finish up way earlier.
In AoE3 specifically which I play more regularly, a game can easily come to an end in less than 10 minutes. Which is, in my opinion, too fast.
AoE3 has this Treaty option which allows you decide if you want to invest more time into a game. Nevertheless this doesn’t change the pace of the game itself, which still feels too fast imo, but rather drags its end back by not allowing conflict between the players and forbidding rushing strategies.
That may be understandable up to a point for AoE3, since the context is all about building up a colony in the New World. Getting quick military shipments from your home city or rushing hard the enemy colony can make more sense in this context.
To a new medieval Age title tho, with all its amazing new graphics and audio that we’ve seen and heard so far, I would probably want more time to immerse myself into the environment and into the context of building up an empire from the ground up. Building a big beautiful walled city or giving epic battles within a large, strategic and unknown geography that first has to be explored and analyzed is the marvel of AoE.
Besides, we’ve already heard from interviews that the game will be designed as to be able to satisfy both tastes, having in mind the “more modern sensibilities” of players as well.
Finally, I wholeheartedly agree with the QoL features that should make the game more fun and give space for meaningful gameplay by reducing some of its old, outdated, chore-like micromanaging (e.g reseeding farms or auto-scouts). I personally want to see more that in AoE4.