# Gate bug

**URL:** <https://forums.ageofempires.com/t/gate-bug/118543>\
**Category:** II - Report a Bug\
**Created:** [February 19, 2021, 6:37pm UTC](https://forums.ageofempires.com/t/gate-bug/118543 "2021-02-19T18:37:44Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![DranDivine](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/drandivine/32/29258_2.png) [@DranDivine](https://forums.ageofempires.com/u/DranDivine)\
**Post date:** [February 19, 2021, 6:37pm UTC](https://forums.ageofempires.com/t/gate-bug/118543/1 "2021-02-19T18:37:45Z")

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Simply put, my units won’t pathfind through gates properly unless I put waypoints through them close together. This can quickly become an annoyance. And this persists after deleting the gates if you click far enough from the walls. And it doesn’t appear to be completely consistent, as sometimes they won’t figure out a way to the other side of the gate at all, while sometimes the units follow the wall to the closest point to where you ordered them to go before pathfinding the shortest route through a gate.

Hell, even ordering some units that’s currently walking through a gate to turn around and go back to where they came will make them continue outside, and do like I described above and follow the wall to the closest spot before turning back to the gate.

You can delete a gate, and put units right by where the gate was, and click outside the walls far enough away, and rather than walking through the big gaping opening in the wall, they walk along the walls to the point closest to where you told them to go that’s inside. The same with walls.

I first assumed this was related to only the “Bohemond in the East” mission, but it appears this is the case for any mission where you take over the walls and gates of another AI player.  
I guess FE messed up again. Typical. Trying to fix one little exploit that most people won’t be able to pull of and ending up adding some really annoying bugs.

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**Author:** ![gavliador](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/gavliador/32/29258_2.png) [@gavliador](https://forums.ageofempires.com/u/gavliador)\
**Post date:** [March 1, 2021, 12:04am UTC](https://forums.ageofempires.com/t/gate-bug/118543/2 "2021-03-01T00:04:13Z")

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> [@DranDivine](#):
>
> n ordering some units that’s currently walking through a gate to turn around and go back to where they came will make them continue outside, and do like I described above and follow the wall to the closest spot before turning back to the gate.

I am impressed that no one else has adressed this!

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**Author:** ![CactusSteak2171](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/cactussteak2171/32/29684_2.png) [@CactusSteak2171](https://forums.ageofempires.com/u/CactusSteak2171)\
**Post date:** [March 1, 2021, 1:06am UTC](https://forums.ageofempires.com/t/gate-bug/118543/3 "2021-03-01T01:06:20Z")

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Well, I suppose no one complained here because they complained already elsewhere.

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**Author:** ![DranDivine](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/drandivine/32/29258_2.png) [@DranDivine](https://forums.ageofempires.com/u/DranDivine)\
**Post date:** [March 1, 2021, 11:03pm UTC](https://forums.ageofempires.com/t/gate-bug/118543/4 "2021-03-01T23:03:22Z")

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> [@AIR GATE/WALL problem](https://forums.ageofempires.com/t/air-gate-wall-problem/119457):
>
> arrow_forward GAME INFORMATIONpoint_down These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: latest GAME PLATFORM: Steam OPERATING SYSTEM: Windows 10arrow_forward ISSUE EXPERIENCEDpoint_down DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD. this happens at playing custom campaigns from mods, and at first, I thought it is because of certain mods, but after disabling all the modes, it still happens. for both ally (ai) a…

> [@Problems with IA](https://forums.ageofempires.com/t/problems-with-ia/119022):
>
> arrow_forward GAME INFORMATIONpoint_down These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 6228353 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 10 arrow_forward ISSUE EXPERIENCED The problem is that when you capture a city with gates a walls, IA does not recognize this as yours. Causing the AI ​​to do huge turns when arriving at a site where there is clearly a door to enter. arrow_forward FREQUENCY OF ISSUE) 100%\*\* of the time …

> [@Unable to path through destroyed gates in Alaric 4 "The Giant Falls"](https://forums.ageofempires.com/t/unable-to-path-through-destroyed-gates-in-alaric-4-the-giant-falls/118187/12):
>
> This happens on the last Hauteville Mission as well, however I can finally get my units in after a while. I have binary mod disabled.

> [@Units dont go through the door](https://forums.ageofempires.com/t/units-dont-go-through-the-door/118028/4):
>
> Same problem, units in Ivaylo 3 don’t want to walk through the gates of the city in the north.

> [@Weird units path finding through converted buildings in latest patch](https://forums.ageofempires.com/t/weird-units-path-finding-through-converted-buildings-in-latest-patch/117766/12):
>
> I found the same in Ivaylo mission 3. I noticed it with my Cavalry though so this is not limited to villagers. My Cavalry was trying to re-enter my base (after killing trebuchets) through solid woodlines rather than walkable gates.

> [@Pathing at Deleted Converted Building Foundations](https://forums.ageofempires.com/t/pathing-at-deleted-converted-building-foundations/117892/7):
>
> Same problem. Ivaylo level 3 is almost unplayable. Units don’t want to leave the city in the north of the map, even after the gates are destroyed. They don’t want to pass through the gates.

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**Author:** ![DarthPyro4335](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/darthpyro4335/32/77712_2.png) [@DarthPyro4335](https://forums.ageofempires.com/u/DarthPyro4335)\
**Post date:** [March 1, 2021, 11:24pm UTC](https://forums.ageofempires.com/t/gate-bug/118543/5 "2021-03-01T23:24:56Z")

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It is in any mission now xD

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**Author:** ![gavliador](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/gavliador/32/29258_2.png) [@gavliador](https://forums.ageofempires.com/u/gavliador)\
**Post date:** [March 2, 2021, 12:17am UTC](https://forums.ageofempires.com/t/gate-bug/118543/6 "2021-03-02T00:17:55Z")

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Well… I’m just blind 😛 .

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**Author:** ![SauravT](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/sauravt/32/29878_2.png) [@SauravT](https://forums.ageofempires.com/u/SauravT)\
**Post date:** [March 2, 2021, 4:11am UTC](https://forums.ageofempires.com/t/gate-bug/118543/7 "2021-03-02T04:11:53Z")

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In a post by @BassiAoC, a gentleman complained that the Cuman player never attacked. He couldn’t figure out what was wrong, so I explained the bug.

So I can say that the developers know about this.

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**Author:** ![DranDivine](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/drandivine/32/29258_2.png) [@DranDivine](https://forums.ageofempires.com/u/DranDivine)\
**Post date:** [March 2, 2021, 12:19pm UTC](https://forums.ageofempires.com/t/gate-bug/118543/8 "2021-03-02T12:19:11Z")

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Ooo… You got a Link?

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**Author:** ![DoctBaghi](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/doctbaghi/32/177207_2.png) [@DoctBaghi](https://forums.ageofempires.com/u/DoctBaghi)\
**Post date:** [March 2, 2021, 2:57pm UTC](https://forums.ageofempires.com/t/gate-bug/118543/9 "2021-03-02T14:57:18Z")

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I recently made a post in the _“Bug report”_ section of the forum for AoE2DE (I suggest to move your topic there too).

> **[II - Report a Bug](https://forums.ageofempires.com/c/age-of-empires-ii/aoe2-de-bugs/102)**
>
> As with any game, there are bound to be errors or issues which cause unanticipated or unexpected results while you’re playing. These are known as “bugs,” and this is where you can report them!

In particular, I found that problem in the fourth mission of the Hautevilles, where you have to defend from a siege and you have a lot of walls and gates. The proble occurs even with just gaps in the gates.

However, I personally foud that problem only in that specific mission, and I didn’t find it in other missions or online.

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<div class="post-metadata">

**Author:** ![DranDivine](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/drandivine/32/29258_2.png) [@DranDivine](https://forums.ageofempires.com/u/DranDivine)\
**Post date:** [March 3, 2021, 2:28am UTC](https://forums.ageofempires.com/t/gate-bug/118543/10 "2021-03-03T02:28:47Z")

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I am pretty sure I posted this in bug report section first, but it got moved for some reason, as this is clearly a bug.

And if you read the post, the mission I mentioned is “Bohemond in the East” which is where I noticed this first, which is the fourth Hautevilles mission. It’s annoying. Not that it’s very hard mission overall.

The reason you find it in specific missions and never online is because like I explained in my post, it’s related to taking over the walls and gates from an AI player, which happens in certain missions, like at the beginning of “Bohemmond in the East” if you pay attention as soon as the mission starts.

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**Author:** ![Amianto3279](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/amianto3279/32/62145_2.png) [@Amianto3279](https://forums.ageofempires.com/u/Amianto3279)\
**Post date:** [March 4, 2021, 10:52am UTC](https://forums.ageofempires.com/t/gate-bug/118543/12 "2021-03-04T10:52:53Z")

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It happened also to me in Dracula 3 and in a custom campaign: units simply cannot pass beyond gates, even if you delete them. Very annoying.

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**Author:** ![DranDivine](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/drandivine/32/29258_2.png) [@DranDivine](https://forums.ageofempires.com/u/DranDivine)\
**Post date:** [March 4, 2021, 12:12pm UTC](https://forums.ageofempires.com/t/gate-bug/118543/13 "2021-03-04T12:12:10Z")

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And it is the result of FE trying to fix a small exploit where you can trap units inside a single gate, which would be pretty hard to pull of overall, which lead to a fix that introduced this issue.
