I used them if the game stalls too long, they are good stalemate breakers.
It is like petards, but for infantry.
I used them if the game stalls too long, they are good stalemate breakers.
It is like petards, but for infantry.
Theyâve only been in the game for 5 months so they probably arenât too widely known yet.
I donât see how you think they are fine if they can completely turn the tide of a stalemate treaty match.
No theyâre not, Petards are single use, Gatling Camels just keep on killing with basically no drawbacks.
They canât really end a stalemated treaty game, this really only works in stalemated supremacy.
They are exactly like petards.Petards sniping factories, wonders or other important objectives is game ending.
I like the suggestion of allowing gatling guns to have an actual counter other than culverins. Civs that donât have culverins need a cost effective way to counter them. Cav is not a cost effective counter, try it yourself and see, they get mowed down before they can reach, on a cost effective basis. Meaning you have to invest more in cav to counter an equal investment in gatling.
They need to be removed. They are fantasy units that canât even reasonably exist today. The drawback of the gatling gun is that it is slow and has trouble navigating around objects. The camels can kite and hide when danger approaches. Theyâve ended several games that went imperial. They appear to be just as effective against walls and buildings as infantry. I see no reason either historical or game-wise to have this unit. I will ban Ethiopia in hosting future matches.
Are you a time traveler from the 1500s?
if we think about it, zamburaks are also camel mounted heavy guns
Having the gatling gun mounted on camel-back is one of the nifty possibilities advertised by western arms manufacturers when they were selling the things in the middle east. They are real in the sense that they are historically plausible. We just donât have any accounts of them being used in a real battle.
zamburaks were real and used in battle, so heavy guns on camels arent hard to imagine, whether it was used in combat or not is kinda a moot point.
edit: like the Ethiopian mortar was never used in combat, the great bombard was used only 3 times in history
Gatlng guns do not need to be nerfed. Theyâre meant to be glass cannons and serve that role well.
I donât think it should be nerfed, but I think the age 3 card is very strong.
It is weaker than 2 falconets. If you can beat 2 falconets you can beat the 3 GG.
As soon as you see artillery you need to focus on creating culverins. Gatlings die in 1 shot.
The 3 gats lose the falc war so hard that Iâve won matches by shipping napoleon guns instead of gats.
These are still way over powered. Many USA players like to build ONLY gatling guns. I have a game recorded today that I played as Inca. I had only fully upgraded Chimu runners and would lose/break even to only gatling guns. USA just sat in his base with gatling guns most of the game and there wasnât a thing I could do about it.
Here is the recording.
http://aoe3.heavengames.com/downloads/showfile.php?fileid=4248
A trade monopoly wonât do any good if I cannot counter his gatling guns. At the end I even did the Tupac Revolution and gatling guns defeated my entire population which included many light cannons and all the settlers were muskets. No match for his gatling guns.