I can’t really playtest it (I mean I can rekt the AI with current balance ETK/ele archer 11) but I still have quite a lot to say:
Berbers demolition ships that are stronger with a bigger explosion: just why? Those units are already the fastest in the game. It could be either too strong or marginally better depending on the situation.
Ele archers with a minimum range: well, what’s the use to buff them if then you add a change that make them get rekt by cav/pikes even harder than they used to?
Fishing bonus: Seriously, why nerf a bonus because some biased maps have been in the spotlight for a month? It will still make Indian auto-pick on fish heavy maps, but it will make them less attractive in say, Nomad or Mega random, or will reward them less when they think out of the box and go for a small random pond on other maps.
Khmer without gold shatf mining: no idea. Some believe not having this = bad eco, others don’t care.
Ballista ele with more range and attack: You think “official” Khmer are OP? Oh god I hope no one will play as them vs you on this mod because THIS is OP material right there. Both these buffs mean your eles can be safer from their counters while doing even more pass through damage. Oh and if a civ happens to have no siege engineer it means that FU Elite Ballista Eles will have the same range as their onagers. That’s ridiculous.
Cheaper blacksmith for Magyars: I don’t get what’s the purpose. Of course it would be a buff, but I don’t feel like Magyar are weak or anything.
Karambit costing less food: This unit is less popular than it used to be because they reduced the gold efficiency. If you’re going for infantry spam as Malay you should have a good food eco anyway so I don’t see this accomplishing much.
Kamandaran: making it more expensive and in available in Imp sounds like common sense to me.
Persian TC no longer faster in Dark: it does get out Persian out of S tier for sure. But it might get it super low on the tier list again, and Kamandaran being this late wouldn’t help too much. How about the bonus only affects villager creation and not technologies (Idea that I’ve read on Discord)?
Mayan nerfs: I guess those are actual nerfs (I still struggle to see how +10 ressources on the archer UU that belongs to the civ that gets both a huge discount and more ressources truely matters)
Briton TC bonus nerfed: Why? this bonus never caused trouble as far as I know.
Shotels cost less gold: ok we don’t see these guys often, but bear in mind they are fast and can 3 shot vills in Castle and 2 shot in Imp. Plus they are brutal against buildings, so making them almost as gold cheap as champions might get out of hand.
Turks and Burmese tweaks: awww, a shame that those overlap with the Persian bonus. The later isn’t that great, and I don’t think it will feel to good for the other two, especially knowing that the mass of archers to 1 shot a LC or Cavalier is smaller than the one that does the same to Palas.
I think that’s a pretty good chunk already.