For all of you who enjoy this game, you might find this Poll very useful and enjoyable to fill. Take a couple minutes to let us know what might make AoE 4 better. P.D do not hestitate in suggest some other questions to the poll, in order to have more variety of opinions and ideas.
Do you prefer visually clear units or reallistic proportions sacrifyng clear visualizing of the units?
Do you want building limits in order to have a more balanced game?
Do you want unlimited population or over 200 even it sacrifies computer performance?
Do you want big good detailed realistic ships that add physics and inmersion to the game like AoE 3 or would you stick to simple boats as long as you have no creation limits?
In terms of playability, what mechanics should keep the most in AoE 4?
In your own opinion, what´s your favorite game?
Which of the next options might make the game graphics and playability better? (you can select multiple)
Crew on the siege engines
Reflections and shades on armor and weapons
More details on clothes
Crew on ships
Crew on buildings
Capturing and garrison in buildings
Stealing enemies siege engines
First person or cinematic camera
Swimming units to land when transportations ships get destroyed (avois lossing and entire army)
Blood and dirt on clothes once in a fight
Celebration after defeating an important building or army (like in age of empires 3)
Camera rumble according to destruction (buildings colapsing, cannons, etc)
What game´s music should be added to AoE 4? (you can select multiple)
Would you like to see some units from all the other AoE games for a different game mode just for fun (for example wololo converters, age 1 soldiers, AoM soldiers/Titans, etc)?
The very good news is that the soundtracks for the Age of Empires 4 were written by the person who wrote the soundtracks for the Witcher 3 game. Personally, I really liked the soundtracks from The Witcher 3. Therefore, I believe that the musical component of AoE4 will be at its best (I already want to play it at least because of the soundtracks)
Those people who played The Witcher 3 probably remember those awesome soundtracks (especially the one that sounded on Skellig). If something similar happens in the Age of Empires 4, then it will be just a BUZZ FOR THE EARS!
It will be a great addition. I was also surprised about that selection, I think that was best decision ever, music from Witcher 3 or GoW are amazing in my opinion and they picked witcher 3 composer, and if hes a fan of the AoE saga I am completely sure he will do a great job!
When they released DoW 3, fans complained about the same and the cartoony graphics, I just realized yesterday. Hope they can do major changes on time to avoid having a failure again. (talking about Relic)
Could they make unit scaling an option that the user can set to his/her liking (within a reasonable range, of course)? Maybe it’s just my practically 20/20 vision, but I’ve never liked the cartoonish proportions of many games, though I understand how they might throw off a less hawk-eyed person. For me at least, more realistically-proportioned units (and buildings) would really help the immersion!
they probably wont themselves, since it could lead to an advantage in competative games for example if you have a larger monitor and therefore can see more clearly with big units than with small monitor.