General team compositions involving the Teutonic Healing Fortress Strategy

Team 1:

  1. Teutons: 29 teutonic knights, 21 hand canoneers, 10 monks - square formation, stand ground hotkey-1+ 20 teutonic knights htky 2+ 20 up to 30 palladins hotky 3+ 3 to 9 bombard canons htky 4 + 2 to 8 siege onagers htky 5
    (Onagers/bombard canons - no attack stance)

Civilizations compositions to go along with this and fight alongside in battle -

  1. Goths - Huskarls for anti archer/siege support
    Utilizing their huskarls with care and healing often

  2. Byzantines - team bonus increases the healing fortress’ healing rate by 50% and cataphracts will generally have a good place to heal/retreat to on the front lines

  3. Italians - genoese crossbows to help counter ellephant civs and an addition of the condottiero to the team (teutons getting +2 melee armor allowing them to use them as scouts to help where palladins would have trouble, goths getting them cheaper as a weaker version of the huskarl in emergency situations and as a general rule helping the team counter gunpowder along the board)


Team 2:

  1. Teutons
  2. Goths
  3. Byzantines
  4. Portugeuse - fast imperial (around the 24 mark with 35 vills) into 10 feitoria + 19 pop (219) for unlimited walls/bombard towers for excessive defenses for the team at home/on the offensive+ sending excess resources to the goths/general team when needed and or continuously.

Team 3:

  1. Teutons
  2. Goths
  3. Italians
  4. Portugeuse

Team 4:

  1. Teutons
  2. Goths
  3. Franks - palladins
  4. Slavs - Boyars

Team 5:

  1. Teutons
  2. Byzantines
  3. Franks
  4. Slavs
    Behold the healing wheel of cavalry/fortune

Team 6:

  1. Teutons
  2. Teutons
  3. Teutons
  4. Goths

Team 7:

  1. Teutons
  2. Goths
  3. Britons - longbow support
  4. Portugeuse

Team 8:

  1. Teutons
  2. Italians
  3. Malians
  4. Goths
    Spam of condottiero and huskarl with a fast imp
    Mixing in the healing fortress when needed

Team 9:

  1. Teutons
  2. Goths/vikings/koreans/byzantines/
    spanish
  3. Portugeuse
  4. Italians
    Water map supremacy + unlimited bombard towers/walls at home + unlimited wood

Team 10:

  1. Teutons - when allied with persians I suggest the healer’s 21 wololo salute variation of the healing fortress -
    29 teutonic knights, 21 monks, and 10 hand canoneers
  2. Goths
  3. Byzantines
  4. Persians - using the healing fortress as a prime support unit with +50% heal speed and range for their elite war elephants will prove useful - as well as the teutons conversion resistance bonus and ability to convert back converted ellies if needed

Here is a guide I made on the Art of the use of our Teutonic Healing Fortress

A post was merged into an existing topic: Teuton’s Healing Fortress Formation Guide