# Georgians Unique Techs Aznauri Cavalry wrong calculation

**URL:** <https://forums.ageofempires.com/t/georgians-unique-techs-aznauri-cavalry-wrong-calculation/259775>\
**Category:** II - Report a Bug\
**Created:** [August 27, 2024, 6:45pm UTC](https://forums.ageofempires.com/t/georgians-unique-techs-aznauri-cavalry-wrong-calculation/259775 "2024-08-27T18:45:16Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![YouTube\_HeBroGaming](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/youtube_hebrogaming/32/146409_2.png) [@YouTube\_HeBroGaming](https://forums.ageofempires.com/u/YouTube_HeBroGaming)\
**Post date:** [August 27, 2024, 6:45pm UTC](https://forums.ageofempires.com/t/georgians-unique-techs-aznauri-cavalry-wrong-calculation/259775/1 "2024-08-27T18:45:16Z")

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### ▶ GAME INFORMATION

👇 _These details are CRITICAL; DO NOT skip them or your issue may not be reviewed._

- **GAME BUILD #:** 101.102.52940.0 (#118476) 15050943
- **GAME PLATFORM:** Steam
- **OPERATING SYSTEM:** Windows 10

### ▶ ISSUE EXPERIENCED

👇 _DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD._  
Aznauri Cavalry (Cavalry units take 15% less population space)  
That means if I only produce Cavalry, in a standard rank game, I would able to produce 200/0.85 = 235.29, which round down to 235 unit

However, in real game, It caps at 234 units instead of 235

### ▶ FREQUENCY OF ISSUE

👇 _How often does the issue occur? CHOSE ONE; DELETE THE REST!_

- **100%** of the time / matches I play (ALWAYS)

### ▶ REPRODUCTION STEPS

👇 _List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!_

Here’s the steps to reproduce the issue:

1. Go to rank game, pick Georgians
2. research Aznauri Cavalry
3. Train Monaspa as many as possible. and it will cap at 234 Monaspa instead of 235

### ▶ EXPECTED RESULT

👇 _What was SUPPOSED to happen if the bug you encountered were not present?_  
I should be able to produce 235 units instead of 234 units

### ▶ IMAGE

👇 _ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem._

1. it cap at 199/200
2. all Monaspa have stopped training because of the population cap
3. I only able to have 234 units instead of 235

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/6/1/61666bda3e7988329abb9cdf1de375ec42d5e273.jpeg)

### ▶ GAME FILES (SAVE / RECORDING)

👇 _Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service._

> **[Why aren't all replays available? - YouTube: HeBroGaming, 
            
        ...](https://www.aoe2insights.com/match/335408982/#savegames)**
>
> The recorded games are offered directly by Microsoft, not every replay is publicly available also older recorded games seems to get frequently removed. | Comprehensive player profiles and detailed match analysis for Age of Empires 2 Definitive...

\*

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<div class="post-metadata">

**Author:** ![IvanHCastro](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/ivanhcastro/32/168630_2.png) [@IvanHCastro](https://forums.ageofempires.com/u/IvanHCastro)\
**Post date:** [August 28, 2024, 8:53am UTC](https://forums.ageofempires.com/t/georgians-unique-techs-aznauri-cavalry-wrong-calculation/259775/2 "2024-08-28T08:53:10Z")

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Hi @YouTube_HeBroGaming

I tried to reproduce this issue, but I can train 235 cavalry units. I tried this with only Monaspa and also a combination of units (cavalry archer, scouts, etc).

Did this issue happen once for you or you are able to reproduce it again?

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<div class="post-metadata">

**Author:** ![YouTube\_HeBroGaming](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/youtube_hebrogaming/32/146409_2.png) [@YouTube\_HeBroGaming](https://forums.ageofempires.com/u/YouTube_HeBroGaming)\
**Post date:** [August 29, 2024, 9:21pm UTC](https://forums.ageofempires.com/t/georgians-unique-techs-aznauri-cavalry-wrong-calculation/259775/3 "2024-08-29T21:21:56Z")

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Thanks for your reply. I can reproduce it and I check the replay. Here is my step

Produce 10 villagers first and then produce only Elite Monaspa until housed. Queue 30+ Elite Monaspa after housed then delete those villagers.

> **[YouTube: HeBroGaming, 
            
                ihateboar, 
            
  ...](https://www.aoe2insights.com/match/335408982/#savegames)**
>
> Comprehensive player profiles and detailed match analysis for Age of Empires 2 Definitive Edition

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**Author:** ![Herald](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/herald/32/146888_2.png) [@Herald](https://forums.ageofempires.com/u/Herald)\
**Post date:** [October 30, 2026, 7:31pm UTC](https://forums.ageofempires.com/t/georgians-unique-techs-aznauri-cavalry-wrong-calculation/259775/5 "2026-10-30T19:31:46Z")

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Previous post deleted due to incorrect numbers.

This problem continues today and is more obvious now that Aznauri Cavalry has been buffed from 15% to 20% less population space. The game always prevents making the final cavalry when at the population cap even when it should clearly be allowed. As it stands, cavalry should be taking up exactly .8 population space each and thus Georgians should be able to make 5 cavalry for every 4 population space used.

To view this problem, start a game and build 200 population space. Create 196 villagers. Attempt to create 5 monaspa. You will be blocked from creating the fifth. All other even combinations run into the same problem up to and including a full 250 cavalry (only 249 are possible).

Oddly, the correct number of allowable cavalry is often calculated at numbers under the population cap (i.e 125 monaspa in 100 population space), though it is inconsistent and will eventually prevent making the final cavalry unit even when it had previously allowed it in the same game with the same population.

Would someone be willing to take the time to sort this out?

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**Author:** ![Tkon](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/tkon/32/168693_2.png) [@Tkon](https://forums.ageofempires.com/u/Tkon)\
**Post date:** [November 9, 2026, 6:40pm UTC](https://forums.ageofempires.com/t/georgians-unique-techs-aznauri-cavalry-wrong-calculation/259775/6 "2026-11-09T18:40:19Z")

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If I can guess:  
There is separate “cost” and “resource storage” defined for units. As I see in Advanced Genie Editor, the cost for the population headroom is set to 1 and not paid; the resource storage for the population headroom is set to -1 with the store mode “Give and Take”. As I understand it, population amount consumed by a unit and that required for allowing a unit to train are two separete things. Coud it be that the Aznauri Cavalry technology changes only the resource storage, so despite the unit consumes only 0.8 population, the whole 1 pulation is still required to start training it?

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<div class="post-metadata">

**Author:** ![Herald](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/herald/32/146888_2.png) [@Herald](https://forums.ageofempires.com/u/Herald)\
**Post date:** [November 10, 2026, 4:12pm UTC](https://forums.ageofempires.com/t/georgians-unique-techs-aznauri-cavalry-wrong-calculation/259775/7 "2026-11-10T16:12:17Z")

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Something like this could be the case - but it would have to be more complex as there are many instances under the 200 population cap that the calculation runs correctly. It even shifts from correct to incorrect in the same game at the same population limit under the cap (dropping the final allowable cavalry).
