My bad micro and bad eco macro does not reflect on how well the strategy may be done on higher elos.
As for the monks they’d be on the semi-front lines - not exactly meant to be in the line of fire but there and ready for action.
The fact they love to walk into and beyond the front lines for no apparent reason when ordered to stay back is a pity.
There’s a reason no one does it: it’s bad, plain and simple.
This happens because of your bad micro. Control them better and they won’t do it.
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When they move against orders and against the laws of the game - you’re pushing it and stretching the argument thin.
In this game you literally need to have scouts on stand ground because otherwise they ignore the right click you gave them (which is a big deal and a big bug who hasn’t been solved yet) and the problem is that the monks will break a formation because they are healing? Big spoiler: no rules is being broken here.
Either you learn how to control the units or they’ll keep doing whatever they want. Monks don’t need stand ground
Spoilers - when in a proper square formation and you tell the monks alone to move outside of the formation - they can’t / but they somehow sure can when units attempt to path near them or if they have a unit out of range needing healing. Breaking through a wall of units is not something a scout can do nor a monk on a regular basis but under these two circumstances multiple monks will go against the laws of the game to do it.
On top of that it breaks the law set in the learn to play campaign no less.
This is on the same level as pathing through solid walls in terms of bad pathing.
With stand ground it fixes the issue, as well as gives monks a more stable ability to survive on the front lines because they won’t break ranks with stand ground with or without other units to keep them there. /huge spoilers: this helps them in all monk strategies.
If they path through stuff, which never happened to me, thrn you should ask for a fix. Stand ground is not a fix, since they’d be able to do it anyway.
Post your recs and ask for a bug fix, not for something thay don’t need
It is not only for the sake of fixing the bug - but also to improve all monk strategies.
Stand ground is the simplest way to do all of the above.
Monks strategies have no need to be improven. A monk rush is still amazing if done correctly and stand ground won’t chane shit in it. You are asking it because you want it for your strategy, just like you asked for buffs based around that.
Monks don’t need stand ground, monks do not need to be improved, in fact they might just need less rng in their mechanics.
What needs to be improved is probably your micro, because I’ve never heard a decent arena player, where monks are used the most, ask for something like that or for the monks strategies to be more viable
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maybe you should ask them.
As for monk micro - set hotkeys 11-20 for the control groups to qwertyuiop for quick loading of the monks combined with ctrl clicking the monk portraits per the amount of monks you want in each binding. Use the entire group on the first unit then quickly switch each hotkey to a new target / Fast - easy - and efficient.
Maybe you should stop asking for something that is not needed and no one except you asked for
Then you must be sneezing a lot every time you play AoE2 considering how much of a ■■■■■■■■ your whole strat is
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if your strategy was as good as you think it is, the pros would already be doing it. turtling into super expensive super cost effective armies is not something new. these are types of strategies that have existed since RTS began. and yet you don’t see them at the highest level. why do you think that is?
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shots fired, maybe I should go home and rethink my life.
Mat this has only slightly to do with my strategy - the other guy’s just trying to play it as my one and only reason - which it is not. - and that used to be the main portion of my strategy, yes - but it’s much different than how it used to be - flexible/meant to be changed per enemy composition/changed to be more about all stages of play - etc
And even if it was the main reason, the point stands.
Don’t change your strat or way of playing if you don’t want to it is a fun strat after all I used to do it Vs ai a long time ago. I’ll just say it’s not viable of a strat no matter how good your micro is cos even the best pros with micro won’t do it. And it may be a strat which if you care about improving at the game fast, (which I find fun in) it will slow your progress a lot
Mastery tends to take time, especially if it’s a different style than one is used to that happens to be without a proper guide - this just happens to be the route I chose to grow in long-term
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I think is okay to give monks stand ground. I mean why not.
Geez, just let the guy roleplay with his healfortress thing whats wrong with you guys?
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I have zero problem with his roleplay.
I have a problem when he asks for changes because he want to do it better/tries to explain how strong his strat is to everyone, including new players approaching the game (and telling them to play the way he does it’s misleading at best).
Power to him to play whatever he wants, but its time to stop pushing his strat whenever he has the chance
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