Gives Brazil revo access to the imperial cavalry

If they removed the unlimited TC in Brazil and gave access to the capital, give access to the Imperial cavalry also through a card.
It’s a very fun civ to play, which just doesn’t see any more play due to the decline of units in the late game.
This revo is almost perfect, I think this change would be the icing on the cake to make Revo Brazil perfect with guaranteed fun.
The Argentine revolution has good units and imperial mortars, Gran Colombia has access to imperial infantry and aura buff, nothing more fair than giving Brazil imperial cavalry.
Not to mention that the community of Brazilian players in Aoe III is really large, it would be a good treat for them

PS: It would be nice to give access to some category of imperial unit or some type of imperial unit (in addition to natives, as in the case of SA where I access WW, to all revos, it would be a very interesting 4fun addition to the game, which would extend its useful life of the game and would bring even more diversity to the gameplay, without declining so much in the late game, as captolio technologies are sorely missed, and when the revo does not have any single very strong buff on very strong units or units, the lack of appropriate units or capitol technology is sorely missed in the late game.
Of course there are revs that have some kind of infinite scaling, like Indonesia with elephants, Haiti with infinite tc, Hungary with infinite forts and towers… which get very strong over time
That do not need capitol and imperial units.
To be honest with this topic of revos with infinite hyper scaling, only Maya and Indonesia are ops in this regard.
There are also people descending from USA Rev and Mexico Rev who do not need a capitol or imperial units, but the others such as Haiti, Barbary States, Brazil, Canada, Chile, Egypt, Peru, Romania, Finland and even
Hungary would have either imperial units or capitols (or a mixture of the two as in the case of SA).

Brazil is tough to play, but you have to play to its assets:

  • You get an absolutely monstrous passive economy. You’ll have your factory + feitorias giving your TCs passive trickles + a few other trickles on top of that. This means you need far fewer villagers. Everyone gets the same 200 pop cap, but you can fill yours with mostly military.
  • Your TCs all spawn free VdP. Yes, they suck. They’re meat shields. But set the rally points for them at 5-6 different places on the map at once, and now they’re a distraction hitting all over the map in non-stop waves.
  • You also do get the Capitol with a HC card with 1/2 cost Imperial economy techs

Utilize these things. Build your own army with some actual punch. Max out the off-pop-cap units you can get (IIRC, Caribs + other HC shipments + whatever minors are on the map). Time your attack to hit with the giant VdP wave. You’ll force your opponent into a permanently defensive position but he has to respond to the VdP. They’re simply too many to ignore. That gives time for your main army to work. Otherwise, use the VdP to wear on him. Sneak units into his town, lock up his villagers, etc. Your advantage is that you can maintain this pressure for forever.

If you gave them Imperial units, they might honestly be too strong. I wouldn’t be opposed to a small buff to the VdP though.

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