Goth 6 Militia Drush

I just played a game as the Goths against the moderate AI. I went for a 6 Militia Drush in the beginning. It delayed my Feudal time a bit, so the opponent got there first, but I feel like it did mess with my opponent a bit, so if a more optimal player goes for the strategy, it can do a lot of damage. I still went for the flood at the end, so it didn’t even affect my late game.

Thanks for sharing :slight_smile:

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Would be interested to see how this would work on the ranked ladder. My initial feeling is that it delays feudal too much and can be defended with quick walls to the TC + a few archers with a bit of micro.

What was your feudal time and castle time?

Yes, probably. Maybe six is too many, but a more optimal player might be able to make it work.

I don’t know offhand, I’ll have to check.

5x militia as Aztecs used to be a thing back in the Voobly days because of the extra +50 gold in dark age. I think 5 or 6 man-at-arms can really do damage because it catches people off guard. It is a big food investment and it will delay your feudal time but if opponent is not walled it can be really strong, especially with forward villagers building towers.

I was thinking the same thing. Goths with extra food can add 3 more maa and tower rushes will be much more stronger. 2 boars and 3 deers can bring extra 180 food which is enough to get 3 more maa.