Graphic Saturation Bug

When clicking on buildings, trees, relics, and mines; it causes the ground(not buildings or units) to have a slight decrease in saturation. If you click off of a building, tree, relic, or mine; the ground saturation returns to normal. Units that can move do not cause this minor graphical bug, have not tested with packed Mongolian buildings.

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I know im necroing this but I have some screenshots of the same happening now.
Opening unit selection menu desaturates the graphics? - Imgur
[Outpost67 | #######################################################

Thanks @Outpost67! The team is aware of this one. No timetable for a fix, but it’s on our list. Much appreciated!

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