I think the time has come for me to bring this up: Grenadiers and especially humbaraci are extremely difficult to counter for civs that rely on the TAD style cavalry multipliers. This includes (but is not limited to)
-Naginata
-Sowars
-Mahouts
-Flail Elephants
-Steppe Riders
-Iron Flails
-Raiders
Currently these cavalry are stuck doing base dmg to a ranged infantry unit intended to be poor vs cavalry – but these particular cavalry are extremely poor in return as well.
Let me make this note: I am aware that skirmishers exist and can somewhat counter them. The issue at hand that I wish to discuss is the distinct disadvantage these civs have when compared to Hussar archetype cavalry and Uhlan archetype cavalry.
I have largely experience with Japan and Hausa, feel free to chime in with any experiences you have with the above units. Yumi are the unit I have the most experience with vs grens and they are too slow to kite humbaraci. They do not have the hp to withstand the splash siege dmg or the very high melee dmg. Humbaraci and Samurai are almost on equal footing in a fight where splash isn’t relevant. Other grens are pretty close, although they are slower. Nagi take down humbaraci with only base dmg and no shipment can improve that. While I concede that nagi are extremely strong cavalry and are generally in no need of a buff, its very off-putting when both yumi and nagi are so poor against the unit they are intended to counter. There aren’t really any other options, since flaming arrows are slow and countered by humbaraci, and an age 2 humb can tank a direct shot from a flaming arrow.
Hausa feels more or less the same, with a few differences. Fulani are “fine” vs gren type units and you have griots and speed on your side, the issue arises more when it comes to the cavalry side of things. Raiders are really, really weak cav in combat, but they are pretty excellent at clearing up skirms. Lifidi are great tanks but they have very poor base dmg as well. It really doesn’t matter how much cav you have vs gren type masses as hausa, your cavalry is going to feel very mediocre against a unit they should counter.
Again to state: I don’t think grens need a nerf. I don’t think Nagi need a buff. Truthfully none of the above cav need a buff.
(Humbaraci should be 4 speed and thats my only complaint there)
I propose a pretty simple solution – I think grens and other gren type units that are classed as heavy infantry should get an additional tag “Heavy Explosive Thrower” that the above cav get a bonus against that either cancels out or partially cancels out the heavy infantry penalty. This should not be applied to Not-Hoop-Throwers or the other skirm type ones that are already not heavy infantry.
The other solution of course would be treating grens like a true light artillery and have ranged cavalry get a bonus against them while removing the heavy infantry tag. This avoids all the above issues, but adds new ones. I don’t think yabusame need 7x vs grens (clearly that would be absurd) but it would improve gren usefulness vs infantry while still providing a second ranged counter (in addition to standard artillery).
*edit: in case this isnt clear, i know that these cavalry units beat grens in small fights quite convincingly, the issue lies primarily in the time it takes to kill the grens, which means that any anticav has far more time to react and clean up the cavalry in question